Apps112

Card Crawl 2 1.0.43 - App Store




About Card Crawl 2

Card Crawl 2 is a solitaire dungeon crawler card game. Grab your deck and dive into exciting new game modes, battling your favorite tavern dwellers. Defeat tricky monsters, collect gold, and unlock powerful spell cards,...






Previous Versions

Here you can find the changelog of Card Crawl 2 since it was posted on our website on 2026-07-09 11:42:41. The latest version is 1.0.43 and it was updated on 2026-10-07 16:30:33. See below the changes in each version.

Card Crawl 2 version 1.0.43
Updated At: 2026-10-06
Changes: Version History Hello, this is another bugfix and improvements update. If you haven't yet, please rate and review the game. What's new? Fixed: Chests outside of the game should not show the gameplay specific tooltips. Fixed: Warhorn damage increase not affecting monsters in backpack. Fixed: Journey mode can add non monster stickers in monster drafts. Fixed: Tarnished is still decreasing an item in the backpack and then again when you equip it in the same draw. Fixed: Bone Golems doesn't count for the Crossbow counter. Fixed: Equipping a monster with the Bard-Sticker can block usage of this card in unintended ways. Fixed: Multiple false death warnings. 1.0.43 6d ago Hello, this is another bug fix and improvements update. We've also added new music and monster art sets for you to unlock! What's new? Added: 5 new monster cards sets. Added: New music for Adventure and Journey mode. Added: Adventure event sound stings. Changed: Quick sticker icon. Changed: Hide Ascension highscores if non has been played yet. Fixed: Scabbard does not return card to hand slot. Fixed: Tough sticker does not stop mark of death, even when all damage is blocked. Fixed: Text on hero unlock achievement does not refer to cards only. Fixed: Polished and Tarnished both need a one time check. Fixed: Weak sticker does not activate with ability movements, just drag and drop. Fixed: After unlocking the 5th item of a set, it's not displayed in the already open overview menu. Fixed: Boss values not correct when displayed in adventure detail menu. Fixed: Another attempts of catching the "surprise monster" draw bug. 1.0.42 Sep 23 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game. What's new? Changed: Contract to "Once per draw, if a sword card attack deals the exact needed damage to defeat a monster card, increase its value by 5 and shuffle it back into the deck." Fixed: Hero stickers appear on journey / adventure monsters. Fixed: Cloak can target crates. Fixed: Torch can not target boss cards. Fixed: Localized Bone Armor tooltip shows sticker name unparsed. Fixed: Blocker curse that blocks the right inventory slot, disables 2 items when more then 5 are equipped. Fixed: Card art boost buttons not showing on chest rewards screen. Fixed: Enchanted sticker not restricting attacks correctly. Fixed: False Death Warning when casting Bone Armor. Fixed: "Surprise" monster draws at the end of the game. 1.0.41 Sep 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Adventure mode scoring system adjusted to better reflect hard vs easy taverns. Fixed: Moving an equipped Bone Golem from the hand onto the backpack with an already equipped Bone Golem crashes. Fixed: Adventure mode high score tracking not correctly working for heroes outside of the top 10. 1.0.40 Aug 28 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game. What's new? Fixed: Journey hero selection not alphabetically ordered. Fixed: Item unlock animation stuck with rapid taps. Fixed: Necromancer unlock card description tag parsing wrong. Fixed: New difficulty floater shows for lower already unlock difficulty due to mastery unlock. Fixed: For legacy custom card requirements, check for the requirement does not account for higher cleared ones. Fixed: Shape shift with locked slots not replacing an already equipped item. Fixed: False death warning with consumed coins and bottomless bag. 1.0.39 Aug 26 Hello, this is another content update called "The Necromancer Update"! The Necromancer from Card Crawl Adventure returns, with a slightly adjusted mechanic and a new Spell card. Unlock his custom hero and item card set by mastering several modes. What's new? Added: New Hero, the Necromancer! Added: Ascension reset button to replay a full ascension run. Changed: Elixir to "Once per draw, if healing exceeds the maximum health, deal any excess health as damage to a random revealed attackable card." Changed: Custom shield and sword requirements increased. Changed: Ascension 1 deck ballance slightly improved. Fixed: Going back from a sub mode hides adventure mode. Fixed: Using Shapeshift with locked slots can overlay items on locked slots. Fixed: Add sticker event in Adventure makes it hard to see which sticker will be added. Fixed: Library description of Bone Armor not parsing code tags. 1.0.38 Aug 24 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Restart Adventure from map inventory view. Added: Challenges button notification icon when new challenges are available. Changed: Mastering a mode with difficulty selection unlocks difficulty 5 for all heroes. Fixed: Adventure mode game counter not displaying actual won/lost game amount. Fixed: Adventure scores not correctly displayed in highscore menu. Fixed: Adventure event not possible to complete. Fixed: Vitality overwrites Devils Deal. 1.0.37 Aug 15 Hello, this is our next big content update called "Adventure Update". This update includes the new Adventure mode in which you play a series of 5 single deck runs with variable difficulty and unique gameplay modifications. Choose a Hero to visit 5 of 7 taverns and encounter various events between each tavern to improve your deck or add more challenge to each unique adventure. We've also added French and Italian translations and fixed several bugs. If you haven't yet, please rate and review the game! What's new? Added: New mode -> Adventure! Added: French and Italian translations. Added: Purchase validation. Fixed: Tavern Shift Challenge name and description wrong. Fixed: Blocked curse with less than 5 items still blocks the right most. Fixed: Trapping a monster before another one auto attacks triggers a false death warning. Fixed: Deflection blessing death warning wrong. Fixed: Tavern blessing Burdened doesn't work with Trap. The moment a monster becomes trapped it's not triggered. Fixed: Unkillable monsters can be returned to an already full column. Fixed: Some items don't count equipped monsters as revealed ones. 1.0.36 Aug 8 Hello, this is another small bug fix and improvements update. We also added Korean translations! What's new? Added: Korean translations. Changed: Blueprint animation speed increased. Fixed: Auto selling backpack item is not counting towards Daily Quests. Fixed: Highscore display not showing currently selected hero score, when same value highscores are available. 1.0.35 Jul 23 Hello, this is a quick bug fix update! What's new? Fixed: Classic constructed unresponsive. 1.0.34 Jul 10 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new Fixed: Steal not working correctly. 1.0.33 Jul 9 Hello, this is another bug fix and gameplay improvements update! If you haven't yet please rate and review the game. What's new? Changed: Map and Blueprint now only create plain version of cards. Changed: Desperate Blessing to activate from 3 health. Changed: Improved Betrayal description. Fixed: Player items icons not displayed in highscores. Fixed: Thorns + Bottomless Bag exploitable. Fixed: Constructed menu hero cards not showing champions. Fixed: Baited monster attacks magpie with active cloak and game ends with win. Fixed: Brittle Curse can confuse Crossbow monster counter. Fixed: Card variants can be changed mid game via save / load. Fixed: Wrong Dealer on game resume. Fixed: Shapeshift with golden variant causes the character card to be placed incorrectly. Fixed: Steal can draw 0 value cards. Fixed: Variants blessing not giving variants to spells correctly. 1.0.32 Jul 7 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey fellow travelers display simplified. Changed: Tavern Blessing color coded in blue. Changed: Set progress replaced with variant progress when set is full in collection. Fixed: Crossbow targeting card that gets reshuffled after kill blocks game. Fixed: Journey save game state not correctly recognized as lost. Fixed: Journey fellow travelers load crash. Fixed: Journey result shows relative day not absolute. 1.0.31 Jun 29 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey prestige level increases journey level base difficulty. Fixed: Purge can target positive stickers. Fixed: Other players on Journey map not showing. Fixed: Some Ascension 7 damage calculations not correct. Fixed: Cloak can sort back dragged cards into full columns. Fixed: No loss challenges don't reward at least 250 gold. 1.0.30 Jun 25 Hello, this is another bug fix and improvements update! If you haven't yet, please rate and review the game! What's new? Added: Readability improvements. Fixed: Journey save state not correctly display. Fixed: Finale blessing heals not only on the last spell used. Fixed: Shop can show already unlocked content. Fixed: Items that reveal cards with sticker that trigger on reveal can crash the game. Fixed: Guarded bosses other than Mogor don't get moved back on auto attack. Fixed: Journey mode player icons don't display correctly. 1.0.29 Jun 22 Hello, this is our next big content update called "Journey". Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty. Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications. We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards. In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing. This update also includes several bug fixes and gameplay improvements. What's new? Added: Journey mode. Added: Tavern blessing / curses to library. Added: Journey day and steak highscores. Changed: Shop now refreshes 6:00 and 18:00 consistently. Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero." Changed: Sticker amount on expert 9 & 10 slightly reduced. Fixed: Beta modes visible in dailies after re-roll. Fixed: Beta stickers visible in library. Fixed: Momentum bugged. Fixed: Gold required text off screen. 1.0.28 Jun 19 Hello, this is another quick bug fix update! What's new? Fixed: Mark of death not resetting after use. Fixed: Inventory Icons have a wrong scale after animations. 1.0.27 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Lurker monster card reduced to 10. Fixed: Tooltip bug with monster stickers. Fixed: Complete all game modes achievement not triggering due to beta modes. Fixed: Wrong death warning with iron armor. Fixed: Elusive returns covered not hidden cards. Fixed: Dry Bones spawns double his Sharp Bone cards. Fixed: Death warning doesn’t take into account barkeeper boss dying due to gold gained. Fixed: Barrage stops with valid targets left. Fixed: Refined card interacts wrong with smoke bomb. Fixed: Brittle curse not working on some items. Fixed: False death warning with Shapeshift spell. Fixed: Health gained tracking wrong with some health gaining spells. Fixed: Games not ending on very specific circumstances. 1.0.26 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Refined cards can't target themself. Fixed: Daily quests not filtering beta game modes. Fixed: Champion hero cards not correctly displayed in Sabotage menu. Fixed: Tarnish cursed not activating swords/shields with Oil. 1.0.25 Jun 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new? Added: Dedicated Cloud Load menu. Fixed: Resonance not consuming action points sometimes. Fixed: Haste - boss not drawn early. Fixed: Usurped + torch reveal bugged. Fixed: Items that trigger on card reveal can also trigger on card hide. 1.0.24 Jun 5 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Highscores in Hero detail view. Changed: Polychrome Variant to "When this card is activated, increase the value of 3 revealed Item cards by 3." Changed: Golden Variant to "When this card is activated, gain 3 gold, then for each revealed coin or golden card repeat this and increase the amount gained by 1." Fixed: Double proc for equipped cards. Fixed: Refined cards shown in other modes inventory. Fixed: Usurped can duplicate the same item. Fixed: Adjusted shuffle back speeds for readability. Fixed: Polished does not increase values sometimes. Fixed: Variants Blessing overwriting other variants. Fixed: Brittle does not reset items. Fixed: Small slimes can still be 0 value. Fixed: Purged boss loses his sticker in repeated run throughs. Fixed: Ripple deals too much damage. 1.0.23 Jun 4 Hello, this is another bug fix and improvements update. What's new? Added: Finishing an ascension game returns you to the ascension menu. Changed: Spell variant tooltip description to include regular cards. Changed: Doubled the base animation speed for all animations that add cards to the deck. Fixed: New variant sticker not filtered in expert mode. Fixed: Overlapping localization. 1.0.22 Jun 1 Hello, this is a quick bug fix update for the tutorial issue! Cheers! 1.0.21 May 29 Hello, this is another bug fix and improvements update. What's new? Fixed: Unlocking champion cards does not update hero overview card image. Fixed: Card values increase from Steal don't save max value increase. Fixed: Several issues with the death warnings where item adjustments are not taken into account. Fixed: Holographic Buff destroys card to be buffed and produces a crash. Fixed: Using Split on 1 value cards no longer destroys them. 1.0.20 May 28 Hello, this is our first big content update called the *Champions Update*! You can now unlock champion hero cards for all heroes, if you master several game modes. In addition to that we added 10 new spell cards in 2 sets, adding more gameplay options and combos for you! If you haven't yet please rate and review the game! What's new? Added: 8 Champion Hero cards. Added: Two new 5-card spell sets. 1.0.19 May 21
Card Crawl 2 version 1.0.43
Updated At: 2026-10-02
Changes: Version History Hello, this is another bugfix and improvements update. If you haven't yet, please rate and review the game. What's new? Fixed: Chests outside of the game should not show the gameplay specific tooltips. Fixed: Warhorn damage increase not affecting monsters in backpack. Fixed: Journey mode can add non monster stickers in monster drafts. Fixed: Tarnished is still decreasing an item in the backpack and then again when you equip it in the same draw. Fixed: Bone Golems doesn't count for the Crossbow counter. Fixed: Equipping a monster with the Bard-Sticker can block usage of this card in unintended ways. Fixed: Multiple false death warnings. 1.0.43 2d ago Hello, this is another bug fix and improvements update. We've also added new music and monster art sets for you to unlock! What's new? Added: 5 new monster cards sets. Added: New music for Adventure and Journey mode. Added: Adventure event sound stings. Changed: Quick sticker icon. Changed: Hide Ascension highscores if non has been played yet. Fixed: Scabbard does not return card to hand slot. Fixed: Tough sticker does not stop mark of death, even when all damage is blocked. Fixed: Text on hero unlock achievement does not refer to cards only. Fixed: Polished and Tarnished both need a one time check. Fixed: Weak sticker does not activate with ability movements, just drag and drop. Fixed: After unlocking the 5th item of a set, it's not displayed in the already open overview menu. Fixed: Boss values not correct when displayed in adventure detail menu. Fixed: Another attempts of catching the "surprise monster" draw bug. 1.0.42 Sep 23 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game. What's new? Changed: Contract to "Once per draw, if a sword card attack deals the exact needed damage to defeat a monster card, increase its value by 5 and shuffle it back into the deck." Fixed: Hero stickers appear on journey / adventure monsters. Fixed: Cloak can target crates. Fixed: Torch can not target boss cards. Fixed: Localized Bone Armor tooltip shows sticker name unparsed. Fixed: Blocker curse that blocks the right inventory slot, disables 2 items when more then 5 are equipped. Fixed: Card art boost buttons not showing on chest rewards screen. Fixed: Enchanted sticker not restricting attacks correctly. Fixed: False Death Warning when casting Bone Armor. Fixed: "Surprise" monster draws at the end of the game. 1.0.41 Sep 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Adventure mode scoring system adjusted to better reflect hard vs easy taverns. Fixed: Moving an equipped Bone Golem from the hand onto the backpack with an already equipped Bone Golem crashes. Fixed: Adventure mode high score tracking not correctly working for heroes outside of the top 10. 1.0.40 Aug 28 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game. What's new? Fixed: Journey hero selection not alphabetically ordered. Fixed: Item unlock animation stuck with rapid taps. Fixed: Necromancer unlock card description tag parsing wrong. Fixed: New difficulty floater shows for lower already unlock difficulty due to mastery unlock. Fixed: For legacy custom card requirements, check for the requirement does not account for higher cleared ones. Fixed: Shape shift with locked slots not replacing an already equipped item. Fixed: False death warning with consumed coins and bottomless bag. 1.0.39 Aug 26 Hello, this is another content update called "The Necromancer Update"! The Necromancer from Card Crawl Adventure returns, with a slightly adjusted mechanic and a new Spell card. Unlock his custom hero and item card set by mastering several modes. What's new? Added: New Hero, the Necromancer! Added: Ascension reset button to replay a full ascension run. Changed: Elixir to "Once per draw, if healing exceeds the maximum health, deal any excess health as damage to a random revealed attackable card." Changed: Custom shield and sword requirements increased. Changed: Ascension 1 deck ballance slightly improved. Fixed: Going back from a sub mode hides adventure mode. Fixed: Using Shapeshift with locked slots can overlay items on locked slots. Fixed: Add sticker event in Adventure makes it hard to see which sticker will be added. Fixed: Library description of Bone Armor not parsing code tags. 1.0.38 Aug 24 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Restart Adventure from map inventory view. Added: Challenges button notification icon when new challenges are available. Changed: Mastering a mode with difficulty selection unlocks difficulty 5 for all heroes. Fixed: Adventure mode game counter not displaying actual won/lost game amount. Fixed: Adventure scores not correctly displayed in highscore menu. Fixed: Adventure event not possible to complete. Fixed: Vitality overwrites Devils Deal. 1.0.37 Aug 15 Hello, this is our next big content update called "Adventure Update". This update includes the new Adventure mode in which you play a series of 5 single deck runs with variable difficulty and unique gameplay modifications. Choose a Hero to visit 5 of 7 taverns and encounter various events between each tavern to improve your deck or add more challenge to each unique adventure. We've also added French and Italian translations and fixed several bugs. If you haven't yet, please rate and review the game! What's new? Added: New mode -> Adventure! Added: French and Italian translations. Added: Purchase validation. Fixed: Tavern Shift Challenge name and description wrong. Fixed: Blocked curse with less than 5 items still blocks the right most. Fixed: Trapping a monster before another one auto attacks triggers a false death warning. Fixed: Deflection blessing death warning wrong. Fixed: Tavern blessing Burdened doesn't work with Trap. The moment a monster becomes trapped it's not triggered. Fixed: Unkillable monsters can be returned to an already full column. Fixed: Some items don't count equipped monsters as revealed ones. 1.0.36 Aug 8 Hello, this is another small bug fix and improvements update. We also added Korean translations! What's new? Added: Korean translations. Changed: Blueprint animation speed increased. Fixed: Auto selling backpack item is not counting towards Daily Quests. Fixed: Highscore display not showing currently selected hero score, when same value highscores are available. 1.0.35 Jul 23 Hello, this is a quick bug fix update! What's new? Fixed: Classic constructed unresponsive. 1.0.34 Jul 10 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new Fixed: Steal not working correctly. 1.0.33 Jul 9 Hello, this is another bug fix and gameplay improvements update! If you haven't yet please rate and review the game. What's new? Changed: Map and Blueprint now only create plain version of cards. Changed: Desperate Blessing to activate from 3 health. Changed: Improved Betrayal description. Fixed: Player items icons not displayed in highscores. Fixed: Thorns + Bottomless Bag exploitable. Fixed: Constructed menu hero cards not showing champions. Fixed: Baited monster attacks magpie with active cloak and game ends with win. Fixed: Brittle Curse can confuse Crossbow monster counter. Fixed: Card variants can be changed mid game via save / load. Fixed: Wrong Dealer on game resume. Fixed: Shapeshift with golden variant causes the character card to be placed incorrectly. Fixed: Steal can draw 0 value cards. Fixed: Variants blessing not giving variants to spells correctly. 1.0.32 Jul 7 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey fellow travelers display simplified. Changed: Tavern Blessing color coded in blue. Changed: Set progress replaced with variant progress when set is full in collection. Fixed: Crossbow targeting card that gets reshuffled after kill blocks game. Fixed: Journey save game state not correctly recognized as lost. Fixed: Journey fellow travelers load crash. Fixed: Journey result shows relative day not absolute. 1.0.31 Jun 29 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey prestige level increases journey level base difficulty. Fixed: Purge can target positive stickers. Fixed: Other players on Journey map not showing. Fixed: Some Ascension 7 damage calculations not correct. Fixed: Cloak can sort back dragged cards into full columns. Fixed: No loss challenges don't reward at least 250 gold. 1.0.30 Jun 25 Hello, this is another bug fix and improvements update! If you haven't yet, please rate and review the game! What's new? Added: Readability improvements. Fixed: Journey save state not correctly display. Fixed: Finale blessing heals not only on the last spell used. Fixed: Shop can show already unlocked content. Fixed: Items that reveal cards with sticker that trigger on reveal can crash the game. Fixed: Guarded bosses other than Mogor don't get moved back on auto attack. Fixed: Journey mode player icons don't display correctly. 1.0.29 Jun 22 Hello, this is our next big content update called "Journey". Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty. Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications. We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards. In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing. This update also includes several bug fixes and gameplay improvements. What's new? Added: Journey mode. Added: Tavern blessing / curses to library. Added: Journey day and steak highscores. Changed: Shop now refreshes 6:00 and 18:00 consistently. Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero." Changed: Sticker amount on expert 9 & 10 slightly reduced. Fixed: Beta modes visible in dailies after re-roll. Fixed: Beta stickers visible in library. Fixed: Momentum bugged. Fixed: Gold required text off screen. 1.0.28 Jun 19 Hello, this is another quick bug fix update! What's new? Fixed: Mark of death not resetting after use. Fixed: Inventory Icons have a wrong scale after animations. 1.0.27 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Lurker monster card reduced to 10. Fixed: Tooltip bug with monster stickers. Fixed: Complete all game modes achievement not triggering due to beta modes. Fixed: Wrong death warning with iron armor. Fixed: Elusive returns covered not hidden cards. Fixed: Dry Bones spawns double his Sharp Bone cards. Fixed: Death warning doesn’t take into account barkeeper boss dying due to gold gained. Fixed: Barrage stops with valid targets left. Fixed: Refined card interacts wrong with smoke bomb. Fixed: Brittle curse not working on some items. Fixed: False death warning with Shapeshift spell. Fixed: Health gained tracking wrong with some health gaining spells. Fixed: Games not ending on very specific circumstances. 1.0.26 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Refined cards can't target themself. Fixed: Daily quests not filtering beta game modes. Fixed: Champion hero cards not correctly displayed in Sabotage menu. Fixed: Tarnish cursed not activating swords/shields with Oil. 1.0.25 Jun 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new? Added: Dedicated Cloud Load menu. Fixed: Resonance not consuming action points sometimes. Fixed: Haste - boss not drawn early. Fixed: Usurped + torch reveal bugged. Fixed: Items that trigger on card reveal can also trigger on card hide. 1.0.24 Jun 5 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Highscores in Hero detail view. Changed: Polychrome Variant to "When this card is activated, increase the value of 3 revealed Item cards by 3." Changed: Golden Variant to "When this card is activated, gain 3 gold, then for each revealed coin or golden card repeat this and increase the amount gained by 1." Fixed: Double proc for equipped cards. Fixed: Refined cards shown in other modes inventory. Fixed: Usurped can duplicate the same item. Fixed: Adjusted shuffle back speeds for readability. Fixed: Polished does not increase values sometimes. Fixed: Variants Blessing overwriting other variants. Fixed: Brittle does not reset items. Fixed: Small slimes can still be 0 value. Fixed: Purged boss loses his sticker in repeated run throughs. Fixed: Ripple deals too much damage. 1.0.23 Jun 4 Hello, this is another bug fix and improvements update. What's new? Added: Finishing an ascension game returns you to the ascension menu. Changed: Spell variant tooltip description to include regular cards. Changed: Doubled the base animation speed for all animations that add cards to the deck. Fixed: New variant sticker not filtered in expert mode. Fixed: Overlapping localization. 1.0.22 Jun 1 Hello, this is a quick bug fix update for the tutorial issue! Cheers! 1.0.21 May 29 Hello, this is another bug fix and improvements update. What's new? Fixed: Unlocking champion cards does not update hero overview card image. Fixed: Card values increase from Steal don't save max value increase. Fixed: Several issues with the death warnings where item adjustments are not taken into account. Fixed: Holographic Buff destroys card to be buffed and produces a crash. Fixed: Using Split on 1 value cards no longer destroys them. 1.0.20 May 28 Hello, this is our first big content update called the *Champions Update*! You can now unlock champion hero cards for all heroes, if you master several game modes. In addition to that we added 10 new spell cards in 2 sets, adding more gameplay options and combos for you! If you haven't yet please rate and review the game! What's new? Added: 8 Champion Hero cards. Added: Two new 5-card spell sets. 1.0.19 May 21
Card Crawl 2 version 1.0.42
Updated At: 2026-09-25
Changes: Version History Hello, this is another bug fix and improvements update. We've also added new music and monster art sets for you to unlock! What's new? Added: 5 new monster cards sets. Added: New music for Adventure and Journey mode. Added: Adventure event sound stings. Changed: Quick sticker icon. Changed: Hide Ascension highscores if non has been played yet. Fixed: Scabbard does not return card to hand slot. Fixed: Tough sticker does not stop mark of death, even when all damage is blocked. Fixed: Text on hero unlock achievement does not refer to cards only. Fixed: Polished and Tarnished both need a one time check. Fixed: Weak sticker does not activate with ability movements, just drag and drop. Fixed: After unlocking the 5th item of a set, it's not displayed in the already open overview menu. Fixed: Boss values not correct when displayed in adventure detail menu. Fixed: Another attempts of catching the "surprise monster" draw bug. 1.0.42 1d ago Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game. What's new? Changed: Contract to "Once per draw, if a sword card attack deals the exact needed damage to defeat a monster card, increase its value by 5 and shuffle it back into the deck." Fixed: Hero stickers appear on journey / adventure monsters. Fixed: Cloak can target crates. Fixed: Torch can not target boss cards. Fixed: Localized Bone Armor tooltip shows sticker name unparsed. Fixed: Blocker curse that blocks the right inventory slot, disables 2 items when more then 5 are equipped. Fixed: Card art boost buttons not showing on chest rewards screen. Fixed: Enchanted sticker not restricting attacks correctly. Fixed: False Death Warning when casting Bone Armor. Fixed: "Surprise" monster draws at the end of the game. 1.0.41 Sep 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Adventure mode scoring system adjusted to better reflect hard vs easy taverns. Fixed: Moving an equipped Bone Golem from the hand onto the backpack with an already equipped Bone Golem crashes. Fixed: Adventure mode high score tracking not correctly working for heroes outside of the top 10. 1.0.40 Aug 28 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game. What's new? Fixed: Journey hero selection not alphabetically ordered. Fixed: Item unlock animation stuck with rapid taps. Fixed: Necromancer unlock card description tag parsing wrong. Fixed: New difficulty floater shows for lower already unlock difficulty due to mastery unlock. Fixed: For legacy custom card requirements, check for the requirement does not account for higher cleared ones. Fixed: Shape shift with locked slots not replacing an already equipped item. Fixed: False death warning with consumed coins and bottomless bag. 1.0.39 Aug 26 Hello, this is another content update called "The Necromancer Update"! The Necromancer from Card Crawl Adventure returns, with a slightly adjusted mechanic and a new Spell card. Unlock his custom hero and item card set by mastering several modes. What's new? Added: New Hero, the Necromancer! Added: Ascension reset button to replay a full ascension run. Changed: Elixir to "Once per draw, if healing exceeds the maximum health, deal any excess health as damage to a random revealed attackable card." Changed: Custom shield and sword requirements increased. Changed: Ascension 1 deck ballance slightly improved. Fixed: Going back from a sub mode hides adventure mode. Fixed: Using Shapeshift with locked slots can overlay items on locked slots. Fixed: Add sticker event in Adventure makes it hard to see which sticker will be added. Fixed: Library description of Bone Armor not parsing code tags. 1.0.38 Aug 24 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Restart Adventure from map inventory view. Added: Challenges button notification icon when new challenges are available. Changed: Mastering a mode with difficulty selection unlocks difficulty 5 for all heroes. Fixed: Adventure mode game counter not displaying actual won/lost game amount. Fixed: Adventure scores not correctly displayed in highscore menu. Fixed: Adventure event not possible to complete. Fixed: Vitality overwrites Devils Deal. 1.0.37 Aug 15 Hello, this is our next big content update called "Adventure Update". This update includes the new Adventure mode in which you play a series of 5 single deck runs with variable difficulty and unique gameplay modifications. Choose a Hero to visit 5 of 7 taverns and encounter various events between each tavern to improve your deck or add more challenge to each unique adventure. We've also added French and Italian translations and fixed several bugs. If you haven't yet, please rate and review the game! What's new? Added: New mode -> Adventure! Added: French and Italian translations. Added: Purchase validation. Fixed: Tavern Shift Challenge name and description wrong. Fixed: Blocked curse with less than 5 items still blocks the right most. Fixed: Trapping a monster before another one auto attacks triggers a false death warning. Fixed: Deflection blessing death warning wrong. Fixed: Tavern blessing Burdened doesn't work with Trap. The moment a monster becomes trapped it's not triggered. Fixed: Unkillable monsters can be returned to an already full column. Fixed: Some items don't count equipped monsters as revealed ones. 1.0.36 Aug 8 Hello, this is another small bug fix and improvements update. We also added Korean translations! What's new? Added: Korean translations. Changed: Blueprint animation speed increased. Fixed: Auto selling backpack item is not counting towards Daily Quests. Fixed: Highscore display not showing currently selected hero score, when same value highscores are available. 1.0.35 Jul 23 Hello, this is a quick bug fix update! What's new? Fixed: Classic constructed unresponsive. 1.0.34 Jul 10 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new Fixed: Steal not working correctly. 1.0.33 Jul 9 Hello, this is another bug fix and gameplay improvements update! If you haven't yet please rate and review the game. What's new? Changed: Map and Blueprint now only create plain version of cards. Changed: Desperate Blessing to activate from 3 health. Changed: Improved Betrayal description. Fixed: Player items icons not displayed in highscores. Fixed: Thorns + Bottomless Bag exploitable. Fixed: Constructed menu hero cards not showing champions. Fixed: Baited monster attacks magpie with active cloak and game ends with win. Fixed: Brittle Curse can confuse Crossbow monster counter. Fixed: Card variants can be changed mid game via save / load. Fixed: Wrong Dealer on game resume. Fixed: Shapeshift with golden variant causes the character card to be placed incorrectly. Fixed: Steal can draw 0 value cards. Fixed: Variants blessing not giving variants to spells correctly. 1.0.32 Jul 7 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey fellow travelers display simplified. Changed: Tavern Blessing color coded in blue. Changed: Set progress replaced with variant progress when set is full in collection. Fixed: Crossbow targeting card that gets reshuffled after kill blocks game. Fixed: Journey save game state not correctly recognized as lost. Fixed: Journey fellow travelers load crash. Fixed: Journey result shows relative day not absolute. 1.0.31 Jun 29 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey prestige level increases journey level base difficulty. Fixed: Purge can target positive stickers. Fixed: Other players on Journey map not showing. Fixed: Some Ascension 7 damage calculations not correct. Fixed: Cloak can sort back dragged cards into full columns. Fixed: No loss challenges don't reward at least 250 gold. 1.0.30 Jun 25 Hello, this is another bug fix and improvements update! If you haven't yet, please rate and review the game! What's new? Added: Readability improvements. Fixed: Journey save state not correctly display. Fixed: Finale blessing heals not only on the last spell used. Fixed: Shop can show already unlocked content. Fixed: Items that reveal cards with sticker that trigger on reveal can crash the game. Fixed: Guarded bosses other than Mogor don't get moved back on auto attack. Fixed: Journey mode player icons don't display correctly. 1.0.29 Jun 22 Hello, this is our next big content update called "Journey". Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty. Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications. We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards. In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing. This update also includes several bug fixes and gameplay improvements. What's new? Added: Journey mode. Added: Tavern blessing / curses to library. Added: Journey day and steak highscores. Changed: Shop now refreshes 6:00 and 18:00 consistently. Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero." Changed: Sticker amount on expert 9 & 10 slightly reduced. Fixed: Beta modes visible in dailies after re-roll. Fixed: Beta stickers visible in library. Fixed: Momentum bugged. Fixed: Gold required text off screen. 1.0.28 Jun 19 Hello, this is another quick bug fix update! What's new? Fixed: Mark of death not resetting after use. Fixed: Inventory Icons have a wrong scale after animations. 1.0.27 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Lurker monster card reduced to 10. Fixed: Tooltip bug with monster stickers. Fixed: Complete all game modes achievement not triggering due to beta modes. Fixed: Wrong death warning with iron armor. Fixed: Elusive returns covered not hidden cards. Fixed: Dry Bones spawns double his Sharp Bone cards. Fixed: Death warning doesn’t take into account barkeeper boss dying due to gold gained. Fixed: Barrage stops with valid targets left. Fixed: Refined card interacts wrong with smoke bomb. Fixed: Brittle curse not working on some items. Fixed: False death warning with Shapeshift spell. Fixed: Health gained tracking wrong with some health gaining spells. Fixed: Games not ending on very specific circumstances. 1.0.26 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Refined cards can't target themself. Fixed: Daily quests not filtering beta game modes. Fixed: Champion hero cards not correctly displayed in Sabotage menu. Fixed: Tarnish cursed not activating swords/shields with Oil. 1.0.25 Jun 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new? Added: Dedicated Cloud Load menu. Fixed: Resonance not consuming action points sometimes. Fixed: Haste - boss not drawn early. Fixed: Usurped + torch reveal bugged. Fixed: Items that trigger on card reveal can also trigger on card hide. 1.0.24 Jun 5 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Highscores in Hero detail view. Changed: Polychrome Variant to "When this card is activated, increase the value of 3 revealed Item cards by 3." Changed: Golden Variant to "When this card is activated, gain 3 gold, then for each revealed coin or golden card repeat this and increase the amount gained by 1." Fixed: Double proc for equipped cards. Fixed: Refined cards shown in other modes inventory. Fixed: Usurped can duplicate the same item. Fixed: Adjusted shuffle back speeds for readability. Fixed: Polished does not increase values sometimes. Fixed: Variants Blessing overwriting other variants. Fixed: Brittle does not reset items. Fixed: Small slimes can still be 0 value. Fixed: Purged boss loses his sticker in repeated run throughs. Fixed: Ripple deals too much damage. 1.0.23 Jun 4 Hello, this is another bug fix and improvements update. What's new? Added: Finishing an ascension game returns you to the ascension menu. Changed: Spell variant tooltip description to include regular cards. Changed: Doubled the base animation speed for all animations that add cards to the deck. Fixed: New variant sticker not filtered in expert mode. Fixed: Overlapping localization. 1.0.22 Jun 1 Hello, this is a quick bug fix update for the tutorial issue! Cheers! 1.0.21 May 29 Hello, this is another bug fix and improvements update. What's new? Fixed: Unlocking champion cards does not update hero overview card image. Fixed: Card values increase from Steal don't save max value increase. Fixed: Several issues with the death warnings where item adjustments are not taken into account. Fixed: Holographic Buff destroys card to be buffed and produces a crash. Fixed: Using Split on 1 value cards no longer destroys them. 1.0.20 May 28 Hello, this is our first big content update called the *Champions Update*! You can now unlock champion hero cards for all heroes, if you master several game modes. In addition to that we added 10 new spell cards in 2 sets, adding more gameplay options and combos for you! If you haven't yet please rate and review the game! What's new? Added: 8 Champion Hero cards. Added: Two new 5-card spell sets. 1.0.19 May 21 Hello, this is another quick bug fix update. If you haven't yet please rate and review the game! What's new? Fixed: Player card image not correctly loaded in Tutorial. Fixed: Stomp wrong death warning. Fixed: Poison wrong death warning. Fixed: Hero card displaced after Shapeshift. Fixed: Barrage can hit with 0 damage attacks. 1.0.18 May 19
Card Crawl 2 version 1.0.41
Updated At: 2026-09-18
Changes: Version History Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game. What's new? Changed: Contract to "Once per draw, if a sword card attack deals the exact needed damage to defeat a monster card, increase its value by 5 and shuffle it back into the deck." Fixed: Hero stickers appear on journey / adventure monsters. Fixed: Cloak can target crates. Fixed: Torch can not target boss cards. Fixed: Localized Bone Armor tooltip shows sticker name unparsed. Fixed: Blocker curse that blocks the right inventory slot, disables 2 items when more then 5 are equipped. Fixed: Card art boost buttons not showing on chest rewards screen. Fixed: Enchanted sticker not restricting attacks correctly. Fixed: False Death Warning when casting Bone Armor. Fixed: "Surprise" monster draws at the end of the game. 1.0.41 Sep 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Adventure mode scoring system adjusted to better reflect hard vs easy taverns. Fixed: Moving an equipped Bone Golem from the hand onto the backpack with an already equipped Bone Golem crashes. Fixed: Adventure mode high score tracking not correctly working for heroes outside of the top 10. 1.0.40 Aug 28 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game. What's new? Fixed: Journey hero selection not alphabetically ordered. Fixed: Item unlock animation stuck with rapid taps. Fixed: Necromancer unlock card description tag parsing wrong. Fixed: New difficulty floater shows for lower already unlock difficulty due to mastery unlock. Fixed: For legacy custom card requirements, check for the requirement does not account for higher cleared ones. Fixed: Shape shift with locked slots not replacing an already equipped item. Fixed: False death warning with consumed coins and bottomless bag. 1.0.39 Aug 26 Hello, this is another content update called "The Necromancer Update"! The Necromancer from Card Crawl Adventure returns, with a slightly adjusted mechanic and a new Spell card. Unlock his custom hero and item card set by mastering several modes. What's new? Added: New Hero, the Necromancer! Added: Ascension reset button to replay a full ascension run. Changed: Elixir to "Once per draw, if healing exceeds the maximum health, deal any excess health as damage to a random revealed attackable card." Changed: Custom shield and sword requirements increased. Changed: Ascension 1 deck ballance slightly improved. Fixed: Going back from a sub mode hides adventure mode. Fixed: Using Shapeshift with locked slots can overlay items on locked slots. Fixed: Add sticker event in Adventure makes it hard to see which sticker will be added. Fixed: Library description of Bone Armor not parsing code tags. 1.0.38 Aug 24 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Restart Adventure from map inventory view. Added: Challenges button notification icon when new challenges are available. Changed: Mastering a mode with difficulty selection unlocks difficulty 5 for all heroes. Fixed: Adventure mode game counter not displaying actual won/lost game amount. Fixed: Adventure scores not correctly displayed in highscore menu. Fixed: Adventure event not possible to complete. Fixed: Vitality overwrites Devils Deal. 1.0.37 Aug 15 Hello, this is our next big content update called "Adventure Update". This update includes the new Adventure mode in which you play a series of 5 single deck runs with variable difficulty and unique gameplay modifications. Choose a Hero to visit 5 of 7 taverns and encounter various events between each tavern to improve your deck or add more challenge to each unique adventure. We've also added French and Italian translations and fixed several bugs. If you haven't yet, please rate and review the game! What's new? Added: New mode -> Adventure! Added: French and Italian translations. Added: Purchase validation. Fixed: Tavern Shift Challenge name and description wrong. Fixed: Blocked curse with less than 5 items still blocks the right most. Fixed: Trapping a monster before another one auto attacks triggers a false death warning. Fixed: Deflection blessing death warning wrong. Fixed: Tavern blessing Burdened doesn't work with Trap. The moment a monster becomes trapped it's not triggered. Fixed: Unkillable monsters can be returned to an already full column. Fixed: Some items don't count equipped monsters as revealed ones. 1.0.36 Aug 8 Hello, this is another small bug fix and improvements update. We also added Korean translations! What's new? Added: Korean translations. Changed: Blueprint animation speed increased. Fixed: Auto selling backpack item is not counting towards Daily Quests. Fixed: Highscore display not showing currently selected hero score, when same value highscores are available. 1.0.35 Jul 23 Hello, this is a quick bug fix update! What's new? Fixed: Classic constructed unresponsive. 1.0.34 Jul 10 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new Fixed: Steal not working correctly. 1.0.33 Jul 9 Hello, this is another bug fix and gameplay improvements update! If you haven't yet please rate and review the game. What's new? Changed: Map and Blueprint now only create plain version of cards. Changed: Desperate Blessing to activate from 3 health. Changed: Improved Betrayal description. Fixed: Player items icons not displayed in highscores. Fixed: Thorns + Bottomless Bag exploitable. Fixed: Constructed menu hero cards not showing champions. Fixed: Baited monster attacks magpie with active cloak and game ends with win. Fixed: Brittle Curse can confuse Crossbow monster counter. Fixed: Card variants can be changed mid game via save / load. Fixed: Wrong Dealer on game resume. Fixed: Shapeshift with golden variant causes the character card to be placed incorrectly. Fixed: Steal can draw 0 value cards. Fixed: Variants blessing not giving variants to spells correctly. 1.0.32 Jul 7 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey fellow travelers display simplified. Changed: Tavern Blessing color coded in blue. Changed: Set progress replaced with variant progress when set is full in collection. Fixed: Crossbow targeting card that gets reshuffled after kill blocks game. Fixed: Journey save game state not correctly recognized as lost. Fixed: Journey fellow travelers load crash. Fixed: Journey result shows relative day not absolute. 1.0.31 Jun 29 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey prestige level increases journey level base difficulty. Fixed: Purge can target positive stickers. Fixed: Other players on Journey map not showing. Fixed: Some Ascension 7 damage calculations not correct. Fixed: Cloak can sort back dragged cards into full columns. Fixed: No loss challenges don't reward at least 250 gold. 1.0.30 Jun 25 Hello, this is another bug fix and improvements update! If you haven't yet, please rate and review the game! What's new? Added: Readability improvements. Fixed: Journey save state not correctly display. Fixed: Finale blessing heals not only on the last spell used. Fixed: Shop can show already unlocked content. Fixed: Items that reveal cards with sticker that trigger on reveal can crash the game. Fixed: Guarded bosses other than Mogor don't get moved back on auto attack. Fixed: Journey mode player icons don't display correctly. 1.0.29 Jun 22 Hello, this is our next big content update called "Journey". Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty. Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications. We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards. In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing. This update also includes several bug fixes and gameplay improvements. What's new? Added: Journey mode. Added: Tavern blessing / curses to library. Added: Journey day and steak highscores. Changed: Shop now refreshes 6:00 and 18:00 consistently. Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero." Changed: Sticker amount on expert 9 & 10 slightly reduced. Fixed: Beta modes visible in dailies after re-roll. Fixed: Beta stickers visible in library. Fixed: Momentum bugged. Fixed: Gold required text off screen. 1.0.28 Jun 19 Hello, this is another quick bug fix update! What's new? Fixed: Mark of death not resetting after use. Fixed: Inventory Icons have a wrong scale after animations. 1.0.27 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Lurker monster card reduced to 10. Fixed: Tooltip bug with monster stickers. Fixed: Complete all game modes achievement not triggering due to beta modes. Fixed: Wrong death warning with iron armor. Fixed: Elusive returns covered not hidden cards. Fixed: Dry Bones spawns double his Sharp Bone cards. Fixed: Death warning doesn’t take into account barkeeper boss dying due to gold gained. Fixed: Barrage stops with valid targets left. Fixed: Refined card interacts wrong with smoke bomb. Fixed: Brittle curse not working on some items. Fixed: False death warning with Shapeshift spell. Fixed: Health gained tracking wrong with some health gaining spells. Fixed: Games not ending on very specific circumstances. 1.0.26 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Refined cards can't target themself. Fixed: Daily quests not filtering beta game modes. Fixed: Champion hero cards not correctly displayed in Sabotage menu. Fixed: Tarnish cursed not activating swords/shields with Oil. 1.0.25 Jun 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new? Added: Dedicated Cloud Load menu. Fixed: Resonance not consuming action points sometimes. Fixed: Haste - boss not drawn early. Fixed: Usurped + torch reveal bugged. Fixed: Items that trigger on card reveal can also trigger on card hide. 1.0.24 Jun 5 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Highscores in Hero detail view. Changed: Polychrome Variant to "When this card is activated, increase the value of 3 revealed Item cards by 3." Changed: Golden Variant to "When this card is activated, gain 3 gold, then for each revealed coin or golden card repeat this and increase the amount gained by 1." Fixed: Double proc for equipped cards. Fixed: Refined cards shown in other modes inventory. Fixed: Usurped can duplicate the same item. Fixed: Adjusted shuffle back speeds for readability. Fixed: Polished does not increase values sometimes. Fixed: Variants Blessing overwriting other variants. Fixed: Brittle does not reset items. Fixed: Small slimes can still be 0 value. Fixed: Purged boss loses his sticker in repeated run throughs. Fixed: Ripple deals too much damage. 1.0.23 Jun 4 Hello, this is another bug fix and improvements update. What's new? Added: Finishing an ascension game returns you to the ascension menu. Changed: Spell variant tooltip description to include regular cards. Changed: Doubled the base animation speed for all animations that add cards to the deck. Fixed: New variant sticker not filtered in expert mode. Fixed: Overlapping localization. 1.0.22 Jun 1 Hello, this is a quick bug fix update for the tutorial issue! Cheers! 1.0.21 May 29 Hello, this is another bug fix and improvements update. What's new? Fixed: Unlocking champion cards does not update hero overview card image. Fixed: Card values increase from Steal don't save max value increase. Fixed: Several issues with the death warnings where item adjustments are not taken into account. Fixed: Holographic Buff destroys card to be buffed and produces a crash. Fixed: Using Split on 1 value cards no longer destroys them. 1.0.20 May 28 Hello, this is our first big content update called the *Champions Update*! You can now unlock champion hero cards for all heroes, if you master several game modes. In addition to that we added 10 new spell cards in 2 sets, adding more gameplay options and combos for you! If you haven't yet please rate and review the game! What's new? Added: 8 Champion Hero cards. Added: Two new 5-card spell sets. 1.0.19 May 21 Hello, this is another quick bug fix update. If you haven't yet please rate and review the game! What's new? Fixed: Player card image not correctly loaded in Tutorial. Fixed: Stomp wrong death warning. Fixed: Poison wrong death warning. Fixed: Hero card displaced after Shapeshift. Fixed: Barrage can hit with 0 damage attacks. 1.0.18 May 19 Hello, this is another bug fix update. If you haven't yet, please rate and review the game. What's new? Changed: Reverted spell card borders for variants. Fixed: Completing a daily quest and extracting a chest sometimes does not reward daily chest. Fixed: Revive sticker monster that attacks shield can block game flow. 1.0.17 May 13
Card Crawl 2 version 1.0.41
Updated At: 2026-09-11
Changes: Version History Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game. What's new? Changed: Contract to "Once per draw, if a sword card attack deals the exact needed damage to defeat a monster card, increase its value by 5 and shuffle it back into the deck." Fixed: Hero stickers appear on journey / adventure monsters. Fixed: Cloak can target crates. Fixed: Torch can not target boss cards. Fixed: Localized Bone Armor tooltip shows sticker name unparsed. Fixed: Blocker curse that blocks the right inventory slot, disables 2 items when more then 5 are equipped. Fixed: Card art boost buttons not showing on chest rewards screen. Fixed: Enchanted sticker not restricting attacks correctly. Fixed: False Death Warning when casting Bone Armor. Fixed: "Surprise" monster draws at the end of the game. 1.0.41 2d ago Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Adventure mode scoring system adjusted to better reflect hard vs easy taverns. Fixed: Moving an equipped Bone Golem from the hand onto the backpack with an already equipped Bone Golem crashes. Fixed: Adventure mode high score tracking not correctly working for heroes outside of the top 10. 1.0.40 Aug 28 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game. What's new? Fixed: Journey hero selection not alphabetically ordered. Fixed: Item unlock animation stuck with rapid taps. Fixed: Necromancer unlock card description tag parsing wrong. Fixed: New difficulty floater shows for lower already unlock difficulty due to mastery unlock. Fixed: For legacy custom card requirements, check for the requirement does not account for higher cleared ones. Fixed: Shape shift with locked slots not replacing an already equipped item. Fixed: False death warning with consumed coins and bottomless bag. 1.0.39 Aug 26 Hello, this is another content update called "The Necromancer Update"! The Necromancer from Card Crawl Adventure returns, with a slightly adjusted mechanic and a new Spell card. Unlock his custom hero and item card set by mastering several modes. What's new? Added: New Hero, the Necromancer! Added: Ascension reset button to replay a full ascension run. Changed: Elixir to "Once per draw, if healing exceeds the maximum health, deal any excess health as damage to a random revealed attackable card." Changed: Custom shield and sword requirements increased. Changed: Ascension 1 deck ballance slightly improved. Fixed: Going back from a sub mode hides adventure mode. Fixed: Using Shapeshift with locked slots can overlay items on locked slots. Fixed: Add sticker event in Adventure makes it hard to see which sticker will be added. Fixed: Library description of Bone Armor not parsing code tags. 1.0.38 Aug 24 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Restart Adventure from map inventory view. Added: Challenges button notification icon when new challenges are available. Changed: Mastering a mode with difficulty selection unlocks difficulty 5 for all heroes. Fixed: Adventure mode game counter not displaying actual won/lost game amount. Fixed: Adventure scores not correctly displayed in highscore menu. Fixed: Adventure event not possible to complete. Fixed: Vitality overwrites Devils Deal. 1.0.37 Aug 15 Hello, this is our next big content update called "Adventure Update". This update includes the new Adventure mode in which you play a series of 5 single deck runs with variable difficulty and unique gameplay modifications. Choose a Hero to visit 5 of 7 taverns and encounter various events between each tavern to improve your deck or add more challenge to each unique adventure. We've also added French and Italian translations and fixed several bugs. If you haven't yet, please rate and review the game! What's new? Added: New mode -> Adventure! Added: French and Italian translations. Added: Purchase validation. Fixed: Tavern Shift Challenge name and description wrong. Fixed: Blocked curse with less than 5 items still blocks the right most. Fixed: Trapping a monster before another one auto attacks triggers a false death warning. Fixed: Deflection blessing death warning wrong. Fixed: Tavern blessing Burdened doesn't work with Trap. The moment a monster becomes trapped it's not triggered. Fixed: Unkillable monsters can be returned to an already full column. Fixed: Some items don't count equipped monsters as revealed ones. 1.0.36 Aug 8 Hello, this is another small bug fix and improvements update. We also added Korean translations! What's new? Added: Korean translations. Changed: Blueprint animation speed increased. Fixed: Auto selling backpack item is not counting towards Daily Quests. Fixed: Highscore display not showing currently selected hero score, when same value highscores are available. 1.0.35 Jul 23 Hello, this is a quick bug fix update! What's new? Fixed: Classic constructed unresponsive. 1.0.34 Jul 10 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new Fixed: Steal not working correctly. 1.0.33 Jul 9 Hello, this is another bug fix and gameplay improvements update! If you haven't yet please rate and review the game. What's new? Changed: Map and Blueprint now only create plain version of cards. Changed: Desperate Blessing to activate from 3 health. Changed: Improved Betrayal description. Fixed: Player items icons not displayed in highscores. Fixed: Thorns + Bottomless Bag exploitable. Fixed: Constructed menu hero cards not showing champions. Fixed: Baited monster attacks magpie with active cloak and game ends with win. Fixed: Brittle Curse can confuse Crossbow monster counter. Fixed: Card variants can be changed mid game via save / load. Fixed: Wrong Dealer on game resume. Fixed: Shapeshift with golden variant causes the character card to be placed incorrectly. Fixed: Steal can draw 0 value cards. Fixed: Variants blessing not giving variants to spells correctly. 1.0.32 Jul 7 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey fellow travelers display simplified. Changed: Tavern Blessing color coded in blue. Changed: Set progress replaced with variant progress when set is full in collection. Fixed: Crossbow targeting card that gets reshuffled after kill blocks game. Fixed: Journey save game state not correctly recognized as lost. Fixed: Journey fellow travelers load crash. Fixed: Journey result shows relative day not absolute. 1.0.31 Jun 29 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey prestige level increases journey level base difficulty. Fixed: Purge can target positive stickers. Fixed: Other players on Journey map not showing. Fixed: Some Ascension 7 damage calculations not correct. Fixed: Cloak can sort back dragged cards into full columns. Fixed: No loss challenges don't reward at least 250 gold. 1.0.30 Jun 25 Hello, this is another bug fix and improvements update! If you haven't yet, please rate and review the game! What's new? Added: Readability improvements. Fixed: Journey save state not correctly display. Fixed: Finale blessing heals not only on the last spell used. Fixed: Shop can show already unlocked content. Fixed: Items that reveal cards with sticker that trigger on reveal can crash the game. Fixed: Guarded bosses other than Mogor don't get moved back on auto attack. Fixed: Journey mode player icons don't display correctly. 1.0.29 Jun 22 Hello, this is our next big content update called "Journey". Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty. Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications. We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards. In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing. This update also includes several bug fixes and gameplay improvements. What's new? Added: Journey mode. Added: Tavern blessing / curses to library. Added: Journey day and steak highscores. Changed: Shop now refreshes 6:00 and 18:00 consistently. Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero." Changed: Sticker amount on expert 9 & 10 slightly reduced. Fixed: Beta modes visible in dailies after re-roll. Fixed: Beta stickers visible in library. Fixed: Momentum bugged. Fixed: Gold required text off screen. 1.0.28 Jun 19 Hello, this is another quick bug fix update! What's new? Fixed: Mark of death not resetting after use. Fixed: Inventory Icons have a wrong scale after animations. 1.0.27 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Lurker monster card reduced to 10. Fixed: Tooltip bug with monster stickers. Fixed: Complete all game modes achievement not triggering due to beta modes. Fixed: Wrong death warning with iron armor. Fixed: Elusive returns covered not hidden cards. Fixed: Dry Bones spawns double his Sharp Bone cards. Fixed: Death warning doesn’t take into account barkeeper boss dying due to gold gained. Fixed: Barrage stops with valid targets left. Fixed: Refined card interacts wrong with smoke bomb. Fixed: Brittle curse not working on some items. Fixed: False death warning with Shapeshift spell. Fixed: Health gained tracking wrong with some health gaining spells. Fixed: Games not ending on very specific circumstances. 1.0.26 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Refined cards can't target themself. Fixed: Daily quests not filtering beta game modes. Fixed: Champion hero cards not correctly displayed in Sabotage menu. Fixed: Tarnish cursed not activating swords/shields with Oil. 1.0.25 Jun 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new? Added: Dedicated Cloud Load menu. Fixed: Resonance not consuming action points sometimes. Fixed: Haste - boss not drawn early. Fixed: Usurped + torch reveal bugged. Fixed: Items that trigger on card reveal can also trigger on card hide. 1.0.24 Jun 5 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Highscores in Hero detail view. Changed: Polychrome Variant to "When this card is activated, increase the value of 3 revealed Item cards by 3." Changed: Golden Variant to "When this card is activated, gain 3 gold, then for each revealed coin or golden card repeat this and increase the amount gained by 1." Fixed: Double proc for equipped cards. Fixed: Refined cards shown in other modes inventory. Fixed: Usurped can duplicate the same item. Fixed: Adjusted shuffle back speeds for readability. Fixed: Polished does not increase values sometimes. Fixed: Variants Blessing overwriting other variants. Fixed: Brittle does not reset items. Fixed: Small slimes can still be 0 value. Fixed: Purged boss loses his sticker in repeated run throughs. Fixed: Ripple deals too much damage. 1.0.23 Jun 4 Hello, this is another bug fix and improvements update. What's new? Added: Finishing an ascension game returns you to the ascension menu. Changed: Spell variant tooltip description to include regular cards. Changed: Doubled the base animation speed for all animations that add cards to the deck. Fixed: New variant sticker not filtered in expert mode. Fixed: Overlapping localization. 1.0.22 Jun 1 Hello, this is a quick bug fix update for the tutorial issue! Cheers! 1.0.21 May 29 Hello, this is another bug fix and improvements update. What's new? Fixed: Unlocking champion cards does not update hero overview card image. Fixed: Card values increase from Steal don't save max value increase. Fixed: Several issues with the death warnings where item adjustments are not taken into account. Fixed: Holographic Buff destroys card to be buffed and produces a crash. Fixed: Using Split on 1 value cards no longer destroys them. 1.0.20 May 28 Hello, this is our first big content update called the *Champions Update*! You can now unlock champion hero cards for all heroes, if you master several game modes. In addition to that we added 10 new spell cards in 2 sets, adding more gameplay options and combos for you! If you haven't yet please rate and review the game! What's new? Added: 8 Champion Hero cards. Added: Two new 5-card spell sets. 1.0.19 May 21 Hello, this is another quick bug fix update. If you haven't yet please rate and review the game! What's new? Fixed: Player card image not correctly loaded in Tutorial. Fixed: Stomp wrong death warning. Fixed: Poison wrong death warning. Fixed: Hero card displaced after Shapeshift. Fixed: Barrage can hit with 0 damage attacks. 1.0.18 May 19 Hello, this is another bug fix update. If you haven't yet, please rate and review the game. What's new? Changed: Reverted spell card borders for variants. Fixed: Completing a daily quest and extracting a chest sometimes does not reward daily chest. Fixed: Revive sticker monster that attacks shield can block game flow. 1.0.17 May 13
Card Crawl 2 version 1.0.40
Updated At: 2026-09-04
Changes: Version History Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Adventure mode scoring system adjusted to better reflect hard vs easy taverns. Fixed: Moving an equipped Bone Golem from the hand onto the backpack with an already equipped Bone Golem crashes. Fixed: Adventure mode high score tracking not correctly working for heroes outside of the top 10. 1.0.40 6d ago Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game. What's new? Fixed: Journey hero selection not alphabetically ordered. Fixed: Item unlock animation stuck with rapid taps. Fixed: Necromancer unlock card description tag parsing wrong. Fixed: New difficulty floater shows for lower already unlock difficulty due to mastery unlock. Fixed: For legacy custom card requirements, check for the requirement does not account for higher cleared ones. Fixed: Shape shift with locked slots not replacing an already equipped item. Fixed: False death warning with consumed coins and bottomless bag. 1.0.39 Aug 26 Hello, this is another content update called "The Necromancer Update"! The Necromancer from Card Crawl Adventure returns, with a slightly adjusted mechanic and a new Spell card. Unlock his custom hero and item card set by mastering several modes. What's new? Added: New Hero, the Necromancer! Added: Ascension reset button to replay a full ascension run. Changed: Elixir to "Once per draw, if healing exceeds the maximum health, deal any excess health as damage to a random revealed attackable card." Changed: Custom shield and sword requirements increased. Changed: Ascension 1 deck ballance slightly improved. Fixed: Going back from a sub mode hides adventure mode. Fixed: Using Shapeshift with locked slots can overlay items on locked slots. Fixed: Add sticker event in Adventure makes it hard to see which sticker will be added. Fixed: Library description of Bone Armor not parsing code tags. 1.0.38 Aug 24 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Restart Adventure from map inventory view. Added: Challenges button notification icon when new challenges are available. Changed: Mastering a mode with difficulty selection unlocks difficulty 5 for all heroes. Fixed: Adventure mode game counter not displaying actual won/lost game amount. Fixed: Adventure scores not correctly displayed in highscore menu. Fixed: Adventure event not possible to complete. Fixed: Vitality overwrites Devils Deal. 1.0.37 Aug 15 Hello, this is our next big content update called "Adventure Update". This update includes the new Adventure mode in which you play a series of 5 single deck runs with variable difficulty and unique gameplay modifications. Choose a Hero to visit 5 of 7 taverns and encounter various events between each tavern to improve your deck or add more challenge to each unique adventure. We've also added French and Italian translations and fixed several bugs. If you haven't yet, please rate and review the game! What's new? Added: New mode -> Adventure! Added: French and Italian translations. Added: Purchase validation. Fixed: Tavern Shift Challenge name and description wrong. Fixed: Blocked curse with less than 5 items still blocks the right most. Fixed: Trapping a monster before another one auto attacks triggers a false death warning. Fixed: Deflection blessing death warning wrong. Fixed: Tavern blessing Burdened doesn't work with Trap. The moment a monster becomes trapped it's not triggered. Fixed: Unkillable monsters can be returned to an already full column. Fixed: Some items don't count equipped monsters as revealed ones. 1.0.36 Aug 8 Hello, this is another small bug fix and improvements update. We also added Korean translations! What's new? Added: Korean translations. Changed: Blueprint animation speed increased. Fixed: Auto selling backpack item is not counting towards Daily Quests. Fixed: Highscore display not showing currently selected hero score, when same value highscores are available. 1.0.35 Jul 23 Hello, this is a quick bug fix update! What's new? Fixed: Classic constructed unresponsive. 1.0.34 Jul 10 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new Fixed: Steal not working correctly. 1.0.33 Jul 9 Hello, this is another bug fix and gameplay improvements update! If you haven't yet please rate and review the game. What's new? Changed: Map and Blueprint now only create plain version of cards. Changed: Desperate Blessing to activate from 3 health. Changed: Improved Betrayal description. Fixed: Player items icons not displayed in highscores. Fixed: Thorns + Bottomless Bag exploitable. Fixed: Constructed menu hero cards not showing champions. Fixed: Baited monster attacks magpie with active cloak and game ends with win. Fixed: Brittle Curse can confuse Crossbow monster counter. Fixed: Card variants can be changed mid game via save / load. Fixed: Wrong Dealer on game resume. Fixed: Shapeshift with golden variant causes the character card to be placed incorrectly. Fixed: Steal can draw 0 value cards. Fixed: Variants blessing not giving variants to spells correctly. 1.0.32 Jul 7 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey fellow travelers display simplified. Changed: Tavern Blessing color coded in blue. Changed: Set progress replaced with variant progress when set is full in collection. Fixed: Crossbow targeting card that gets reshuffled after kill blocks game. Fixed: Journey save game state not correctly recognized as lost. Fixed: Journey fellow travelers load crash. Fixed: Journey result shows relative day not absolute. 1.0.31 Jun 29 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey prestige level increases journey level base difficulty. Fixed: Purge can target positive stickers. Fixed: Other players on Journey map not showing. Fixed: Some Ascension 7 damage calculations not correct. Fixed: Cloak can sort back dragged cards into full columns. Fixed: No loss challenges don't reward at least 250 gold. 1.0.30 Jun 25 Hello, this is another bug fix and improvements update! If you haven't yet, please rate and review the game! What's new? Added: Readability improvements. Fixed: Journey save state not correctly display. Fixed: Finale blessing heals not only on the last spell used. Fixed: Shop can show already unlocked content. Fixed: Items that reveal cards with sticker that trigger on reveal can crash the game. Fixed: Guarded bosses other than Mogor don't get moved back on auto attack. Fixed: Journey mode player icons don't display correctly. 1.0.29 Jun 22 Hello, this is our next big content update called "Journey". Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty. Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications. We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards. In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing. This update also includes several bug fixes and gameplay improvements. What's new? Added: Journey mode. Added: Tavern blessing / curses to library. Added: Journey day and steak highscores. Changed: Shop now refreshes 6:00 and 18:00 consistently. Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero." Changed: Sticker amount on expert 9 & 10 slightly reduced. Fixed: Beta modes visible in dailies after re-roll. Fixed: Beta stickers visible in library. Fixed: Momentum bugged. Fixed: Gold required text off screen. 1.0.28 Jun 19 Hello, this is another quick bug fix update! What's new? Fixed: Mark of death not resetting after use. Fixed: Inventory Icons have a wrong scale after animations. 1.0.27 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Lurker monster card reduced to 10. Fixed: Tooltip bug with monster stickers. Fixed: Complete all game modes achievement not triggering due to beta modes. Fixed: Wrong death warning with iron armor. Fixed: Elusive returns covered not hidden cards. Fixed: Dry Bones spawns double his Sharp Bone cards. Fixed: Death warning doesn’t take into account barkeeper boss dying due to gold gained. Fixed: Barrage stops with valid targets left. Fixed: Refined card interacts wrong with smoke bomb. Fixed: Brittle curse not working on some items. Fixed: False death warning with Shapeshift spell. Fixed: Health gained tracking wrong with some health gaining spells. Fixed: Games not ending on very specific circumstances. 1.0.26 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Refined cards can't target themself. Fixed: Daily quests not filtering beta game modes. Fixed: Champion hero cards not correctly displayed in Sabotage menu. Fixed: Tarnish cursed not activating swords/shields with Oil. 1.0.25 Jun 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new? Added: Dedicated Cloud Load menu. Fixed: Resonance not consuming action points sometimes. Fixed: Haste - boss not drawn early. Fixed: Usurped + torch reveal bugged. Fixed: Items that trigger on card reveal can also trigger on card hide. 1.0.24 Jun 5 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Highscores in Hero detail view. Changed: Polychrome Variant to "When this card is activated, increase the value of 3 revealed Item cards by 3." Changed: Golden Variant to "When this card is activated, gain 3 gold, then for each revealed coin or golden card repeat this and increase the amount gained by 1." Fixed: Double proc for equipped cards. Fixed: Refined cards shown in other modes inventory. Fixed: Usurped can duplicate the same item. Fixed: Adjusted shuffle back speeds for readability. Fixed: Polished does not increase values sometimes. Fixed: Variants Blessing overwriting other variants. Fixed: Brittle does not reset items. Fixed: Small slimes can still be 0 value. Fixed: Purged boss loses his sticker in repeated run throughs. Fixed: Ripple deals too much damage. 1.0.23 Jun 4 Hello, this is another bug fix and improvements update. What's new? Added: Finishing an ascension game returns you to the ascension menu. Changed: Spell variant tooltip description to include regular cards. Changed: Doubled the base animation speed for all animations that add cards to the deck. Fixed: New variant sticker not filtered in expert mode. Fixed: Overlapping localization. 1.0.22 Jun 1 Hello, this is a quick bug fix update for the tutorial issue! Cheers! 1.0.21 May 29 Hello, this is another bug fix and improvements update. What's new? Fixed: Unlocking champion cards does not update hero overview card image. Fixed: Card values increase from Steal don't save max value increase. Fixed: Several issues with the death warnings where item adjustments are not taken into account. Fixed: Holographic Buff destroys card to be buffed and produces a crash. Fixed: Using Split on 1 value cards no longer destroys them. 1.0.20 May 28 Hello, this is our first big content update called the *Champions Update*! You can now unlock champion hero cards for all heroes, if you master several game modes. In addition to that we added 10 new spell cards in 2 sets, adding more gameplay options and combos for you! If you haven't yet please rate and review the game! What's new? Added: 8 Champion Hero cards. Added: Two new 5-card spell sets. 1.0.19 May 21 Hello, this is another quick bug fix update. If you haven't yet please rate and review the game! What's new? Fixed: Player card image not correctly loaded in Tutorial. Fixed: Stomp wrong death warning. Fixed: Poison wrong death warning. Fixed: Hero card displaced after Shapeshift. Fixed: Barrage can hit with 0 damage attacks. 1.0.18 May 19 Hello, this is another bug fix update. If you haven't yet, please rate and review the game. What's new? Changed: Reverted spell card borders for variants. Fixed: Completing a daily quest and extracting a chest sometimes does not reward daily chest. Fixed: Revive sticker monster that attacks shield can block game flow. 1.0.17 May 13 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Improved spell card border. Changed: Challenge run save load dialogue should not delete the current run if no is selected. Changed: Replenish to "Restore all revealed non-monster card values back to their highest previous value." Changed: Champion cards visible in menus. Fixed: Challenges can be loaded from quick load. Fixed: Tooltip tutorials can interfere when another one is active. Fixed: Equipped monster with revive sticker does not revive on kill when used as shield. Fixed: Tough sticker does not reduced damage for an equipped monster. Fixed: Spiked collar doesn't deal damage to Decayed-Sticker after taking enough damage to drop below needed amount. Fixed: Rerolling challenges should draw from a pool, so that each hero can be drawn after x amount of re-rolls. Fixed: Protected Mogor that attacks a equipped monster and kills player leads to crash. 1.0.16 May 12
Card Crawl 2 version 1.0.37
Updated At: 2026-08-23
Changes: Version History Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Restart Adventure from map inventory view. Added: Challenges button notification icon when new challenges are available. Changed: Mastering a mode with difficulty selection unlocks difficulty 5 for all heroes. Fixed: Adventure mode game counter not displaying actual won/lost game amount. Fixed: Adventure scores not correctly displayed in highscore menu. Fixed: Adventure event not possible to complete. Fixed: Vitality overwrites Devils Deal. 1.0.37 Aug 15 Hello, this is our next big content update called "Adventure Update". This update includes the new Adventure mode in which you play a series of 5 single deck runs with variable difficulty and unique gameplay modifications. Choose a Hero to visit 5 of 7 taverns and encounter various events between each tavern to improve your deck or add more challenge to each unique adventure. We've also added French and Italian translations and fixed several bugs. If you haven't yet, please rate and review the game! What's new? Added: New mode -> Adventure! Added: French and Italian translations. Added: Purchase validation. Fixed: Tavern Shift Challenge name and description wrong. Fixed: Blocked curse with less than 5 items still blocks the right most. Fixed: Trapping a monster before another one auto attacks triggers a false death warning. Fixed: Deflection blessing death warning wrong. Fixed: Tavern blessing Burdened doesn't work with Trap. The moment a monster becomes trapped it's not triggered. Fixed: Unkillable monsters can be returned to an already full column. Fixed: Some items don't count equipped monsters as revealed ones. 1.0.36 Aug 8 Hello, this is another small bug fix and improvements update. We also added Korean translations! What's new? Added: Korean translations. Changed: Blueprint animation speed increased. Fixed: Auto selling backpack item is not counting towards Daily Quests. Fixed: Highscore display not showing currently selected hero score, when same value highscores are available. 1.0.35 Jul 23 Hello, this is a quick bug fix update! What's new? Fixed: Classic constructed unresponsive. 1.0.34 Jul 10 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new Fixed: Steal not working correctly. 1.0.33 Jul 9 Hello, this is another bug fix and gameplay improvements update! If you haven't yet please rate and review the game. What's new? Changed: Map and Blueprint now only create plain version of cards. Changed: Desperate Blessing to activate from 3 health. Changed: Improved Betrayal description. Fixed: Player items icons not displayed in highscores. Fixed: Thorns + Bottomless Bag exploitable. Fixed: Constructed menu hero cards not showing champions. Fixed: Baited monster attacks magpie with active cloak and game ends with win. Fixed: Brittle Curse can confuse Crossbow monster counter. Fixed: Card variants can be changed mid game via save / load. Fixed: Wrong Dealer on game resume. Fixed: Shapeshift with golden variant causes the character card to be placed incorrectly. Fixed: Steal can draw 0 value cards. Fixed: Variants blessing not giving variants to spells correctly. 1.0.32 Jul 7 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey fellow travelers display simplified. Changed: Tavern Blessing color coded in blue. Changed: Set progress replaced with variant progress when set is full in collection. Fixed: Crossbow targeting card that gets reshuffled after kill blocks game. Fixed: Journey save game state not correctly recognized as lost. Fixed: Journey fellow travelers load crash. Fixed: Journey result shows relative day not absolute. 1.0.31 Jun 29 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey prestige level increases journey level base difficulty. Fixed: Purge can target positive stickers. Fixed: Other players on Journey map not showing. Fixed: Some Ascension 7 damage calculations not correct. Fixed: Cloak can sort back dragged cards into full columns. Fixed: No loss challenges don't reward at least 250 gold. 1.0.30 Jun 25 Hello, this is another bug fix and improvements update! If you haven't yet, please rate and review the game! What's new? Added: Readability improvements. Fixed: Journey save state not correctly display. Fixed: Finale blessing heals not only on the last spell used. Fixed: Shop can show already unlocked content. Fixed: Items that reveal cards with sticker that trigger on reveal can crash the game. Fixed: Guarded bosses other than Mogor don't get moved back on auto attack. Fixed: Journey mode player icons don't display correctly. 1.0.29 Jun 22 Hello, this is our next big content update called "Journey". Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty. Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications. We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards. In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing. This update also includes several bug fixes and gameplay improvements. What's new? Added: Journey mode. Added: Tavern blessing / curses to library. Added: Journey day and steak highscores. Changed: Shop now refreshes 6:00 and 18:00 consistently. Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero." Changed: Sticker amount on expert 9 & 10 slightly reduced. Fixed: Beta modes visible in dailies after re-roll. Fixed: Beta stickers visible in library. Fixed: Momentum bugged. Fixed: Gold required text off screen. 1.0.28 Jun 19 Hello, this is another quick bug fix update! What's new? Fixed: Mark of death not resetting after use. Fixed: Inventory Icons have a wrong scale after animations. 1.0.27 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Lurker monster card reduced to 10. Fixed: Tooltip bug with monster stickers. Fixed: Complete all game modes achievement not triggering due to beta modes. Fixed: Wrong death warning with iron armor. Fixed: Elusive returns covered not hidden cards. Fixed: Dry Bones spawns double his Sharp Bone cards. Fixed: Death warning doesn’t take into account barkeeper boss dying due to gold gained. Fixed: Barrage stops with valid targets left. Fixed: Refined card interacts wrong with smoke bomb. Fixed: Brittle curse not working on some items. Fixed: False death warning with Shapeshift spell. Fixed: Health gained tracking wrong with some health gaining spells. Fixed: Games not ending on very specific circumstances. 1.0.26 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Refined cards can't target themself. Fixed: Daily quests not filtering beta game modes. Fixed: Champion hero cards not correctly displayed in Sabotage menu. Fixed: Tarnish cursed not activating swords/shields with Oil. 1.0.25 Jun 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new? Added: Dedicated Cloud Load menu. Fixed: Resonance not consuming action points sometimes. Fixed: Haste - boss not drawn early. Fixed: Usurped + torch reveal bugged. Fixed: Items that trigger on card reveal can also trigger on card hide. 1.0.24 Jun 5 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Highscores in Hero detail view. Changed: Polychrome Variant to "When this card is activated, increase the value of 3 revealed Item cards by 3." Changed: Golden Variant to "When this card is activated, gain 3 gold, then for each revealed coin or golden card repeat this and increase the amount gained by 1." Fixed: Double proc for equipped cards. Fixed: Refined cards shown in other modes inventory. Fixed: Usurped can duplicate the same item. Fixed: Adjusted shuffle back speeds for readability. Fixed: Polished does not increase values sometimes. Fixed: Variants Blessing overwriting other variants. Fixed: Brittle does not reset items. Fixed: Small slimes can still be 0 value. Fixed: Purged boss loses his sticker in repeated run throughs. Fixed: Ripple deals too much damage. 1.0.23 Jun 4 Hello, this is another bug fix and improvements update. What's new? Added: Finishing an ascension game returns you to the ascension menu. Changed: Spell variant tooltip description to include regular cards. Changed: Doubled the base animation speed for all animations that add cards to the deck. Fixed: New variant sticker not filtered in expert mode. Fixed: Overlapping localization. 1.0.22 Jun 1 Hello, this is a quick bug fix update for the tutorial issue! Cheers! 1.0.21 May 29 Hello, this is another bug fix and improvements update. What's new? Fixed: Unlocking champion cards does not update hero overview card image. Fixed: Card values increase from Steal don't save max value increase. Fixed: Several issues with the death warnings where item adjustments are not taken into account. Fixed: Holographic Buff destroys card to be buffed and produces a crash. Fixed: Using Split on 1 value cards no longer destroys them. 1.0.20 May 28 Hello, this is our first big content update called the *Champions Update*! You can now unlock champion hero cards for all heroes, if you master several game modes. In addition to that we added 10 new spell cards in 2 sets, adding more gameplay options and combos for you! If you haven't yet please rate and review the game! What's new? Added: 8 Champion Hero cards. Added: Two new 5-card spell sets. 1.0.19 May 21 Hello, this is another quick bug fix update. If you haven't yet please rate and review the game! What's new? Fixed: Player card image not correctly loaded in Tutorial. Fixed: Stomp wrong death warning. Fixed: Poison wrong death warning. Fixed: Hero card displaced after Shapeshift. Fixed: Barrage can hit with 0 damage attacks. 1.0.18 May 19 Hello, this is another bug fix update. If you haven't yet, please rate and review the game. What's new? Changed: Reverted spell card borders for variants. Fixed: Completing a daily quest and extracting a chest sometimes does not reward daily chest. Fixed: Revive sticker monster that attacks shield can block game flow. 1.0.17 May 13 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Improved spell card border. Changed: Challenge run save load dialogue should not delete the current run if no is selected. Changed: Replenish to "Restore all revealed non-monster card values back to their highest previous value." Changed: Champion cards visible in menus. Fixed: Challenges can be loaded from quick load. Fixed: Tooltip tutorials can interfere when another one is active. Fixed: Equipped monster with revive sticker does not revive on kill when used as shield. Fixed: Tough sticker does not reduced damage for an equipped monster. Fixed: Spiked collar doesn't deal damage to Decayed-Sticker after taking enough damage to drop below needed amount. Fixed: Rerolling challenges should draw from a pool, so that each hero can be drawn after x amount of re-rolls. Fixed: Protected Mogor that attacks a equipped monster and kills player leads to crash. 1.0.16 May 12 Hello, this is another quick bug fix update. What's new? Fixed: Exception when viewing the Custom Monster cards. 1.0.15 May 7 Hello, this is another bug fix update! If you haven't yet, please rate and review the game. What's new? Added: Game progress UI in Ascension mode. Fixed: Standard Constructed mode quick play starts without Hero card and item. Fixed: Standard Constructed mode quick play does not show difficulty selection. Fixed: Drag preview for Imp with coin card and full column is not working. Fixed: Cursed sticker death warning does not work with Blacksmith-Hammer active. 1.0.14 May 6 Hello, this is another bug fix and gameplay improvements update! If you haven't yet, please rate and review the game. What's new? Added: Added play / edit button to constructed load outs. Changed: Display needed gold explicitly in delve result menu. Changed: Replenish to "Restore all revealed non-monster card values back to their original value." Fixed: Tooltips in constructed selection interferes with the selection buttons. Fixed: Protected sticker does not work on an equipped monster. 1.0.13 May 5
Card Crawl 2 version 1.0.35
Updated At: 2026-07-30
Changes: Version History Hello, this is another small bug fix and improvements update. We also added Korean translations! What's new? Added: Korean translations. Changed: Blueprint animation speed increased. Fixed: Auto selling backpack item is not counting towards Daily Quests. Fixed: Highscore display not showing currently selected hero score, when same value highscores are available. 1.0.35 6d ago Hello, this is a quick bug fix update! What's new? Fixed: Classic constructed unresponsive. 1.0.34 Jul 10 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new Fixed: Steal not working correctly. 1.0.33 Jul 9 Hello, this is another bug fix and gameplay improvements update! If you haven't yet please rate and review the game. What's new? Changed: Map and Blueprint now only create plain version of cards. Changed: Desperate Blessing to activate from 3 health. Changed: Improved Betrayal description. Fixed: Player items icons not displayed in highscores. Fixed: Thorns + Bottomless Bag exploitable. Fixed: Constructed menu hero cards not showing champions. Fixed: Baited monster attacks magpie with active cloak and game ends with win. Fixed: Brittle Curse can confuse Crossbow monster counter. Fixed: Card variants can be changed mid game via save / load. Fixed: Wrong Dealer on game resume. Fixed: Shapeshift with golden variant causes the character card to be placed incorrectly. Fixed: Steal can draw 0 value cards. Fixed: Variants blessing not giving variants to spells correctly. 1.0.32 Jul 7 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey fellow travelers display simplified. Changed: Tavern Blessing color coded in blue. Changed: Set progress replaced with variant progress when set is full in collection. Fixed: Crossbow targeting card that gets reshuffled after kill blocks game. Fixed: Journey save game state not correctly recognized as lost. Fixed: Journey fellow travelers load crash. Fixed: Journey result shows relative day not absolute. 1.0.31 Jun 29 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey prestige level increases journey level base difficulty. Fixed: Purge can target positive stickers. Fixed: Other players on Journey map not showing. Fixed: Some Ascension 7 damage calculations not correct. Fixed: Cloak can sort back dragged cards into full columns. Fixed: No loss challenges don't reward at least 250 gold. 1.0.30 Jun 25 Hello, this is another bug fix and improvements update! If you haven't yet, please rate and review the game! What's new? Added: Readability improvements. Fixed: Journey save state not correctly display. Fixed: Finale blessing heals not only on the last spell used. Fixed: Shop can show already unlocked content. Fixed: Items that reveal cards with sticker that trigger on reveal can crash the game. Fixed: Guarded bosses other than Mogor don't get moved back on auto attack. Fixed: Journey mode player icons don't display correctly. 1.0.29 Jun 22 Hello, this is our next big content update called "Journey". Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty. Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications. We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards. In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing. This update also includes several bug fixes and gameplay improvements. What's new? Added: Journey mode. Added: Tavern blessing / curses to library. Added: Journey day and steak highscores. Changed: Shop now refreshes 6:00 and 18:00 consistently. Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero." Changed: Sticker amount on expert 9 & 10 slightly reduced. Fixed: Beta modes visible in dailies after re-roll. Fixed: Beta stickers visible in library. Fixed: Momentum bugged. Fixed: Gold required text off screen. 1.0.28 Jun 19 Hello, this is another quick bug fix update! What's new? Fixed: Mark of death not resetting after use. Fixed: Inventory Icons have a wrong scale after animations. 1.0.27 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Lurker monster card reduced to 10. Fixed: Tooltip bug with monster stickers. Fixed: Complete all game modes achievement not triggering due to beta modes. Fixed: Wrong death warning with iron armor. Fixed: Elusive returns covered not hidden cards. Fixed: Dry Bones spawns double his Sharp Bone cards. Fixed: Death warning doesn’t take into account barkeeper boss dying due to gold gained. Fixed: Barrage stops with valid targets left. Fixed: Refined card interacts wrong with smoke bomb. Fixed: Brittle curse not working on some items. Fixed: False death warning with Shapeshift spell. Fixed: Health gained tracking wrong with some health gaining spells. Fixed: Games not ending on very specific circumstances. 1.0.26 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Refined cards can't target themself. Fixed: Daily quests not filtering beta game modes. Fixed: Champion hero cards not correctly displayed in Sabotage menu. Fixed: Tarnish cursed not activating swords/shields with Oil. 1.0.25 Jun 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new? Added: Dedicated Cloud Load menu. Fixed: Resonance not consuming action points sometimes. Fixed: Haste - boss not drawn early. Fixed: Usurped + torch reveal bugged. Fixed: Items that trigger on card reveal can also trigger on card hide. 1.0.24 Jun 5 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Highscores in Hero detail view. Changed: Polychrome Variant to "When this card is activated, increase the value of 3 revealed Item cards by 3." Changed: Golden Variant to "When this card is activated, gain 3 gold, then for each revealed coin or golden card repeat this and increase the amount gained by 1." Fixed: Double proc for equipped cards. Fixed: Refined cards shown in other modes inventory. Fixed: Usurped can duplicate the same item. Fixed: Adjusted shuffle back speeds for readability. Fixed: Polished does not increase values sometimes. Fixed: Variants Blessing overwriting other variants. Fixed: Brittle does not reset items. Fixed: Small slimes can still be 0 value. Fixed: Purged boss loses his sticker in repeated run throughs. Fixed: Ripple deals too much damage. 1.0.23 Jun 4 Hello, this is another bug fix and improvements update. What's new? Added: Finishing an ascension game returns you to the ascension menu. Changed: Spell variant tooltip description to include regular cards. Changed: Doubled the base animation speed for all animations that add cards to the deck. Fixed: New variant sticker not filtered in expert mode. Fixed: Overlapping localization. 1.0.22 Jun 1 Hello, this is a quick bug fix update for the tutorial issue! Cheers! 1.0.21 May 29 Hello, this is another bug fix and improvements update. What's new? Fixed: Unlocking champion cards does not update hero overview card image. Fixed: Card values increase from Steal don't save max value increase. Fixed: Several issues with the death warnings where item adjustments are not taken into account. Fixed: Holographic Buff destroys card to be buffed and produces a crash. Fixed: Using Split on 1 value cards no longer destroys them. 1.0.20 May 28 Hello, this is our first big content update called the *Champions Update*! You can now unlock champion hero cards for all heroes, if you master several game modes. In addition to that we added 10 new spell cards in 2 sets, adding more gameplay options and combos for you! If you haven't yet please rate and review the game! What's new? Added: 8 Champion Hero cards. Added: Two new 5-card spell sets. 1.0.19 May 21 Hello, this is another quick bug fix update. If you haven't yet please rate and review the game! What's new? Fixed: Player card image not correctly loaded in Tutorial. Fixed: Stomp wrong death warning. Fixed: Poison wrong death warning. Fixed: Hero card displaced after Shapeshift. Fixed: Barrage can hit with 0 damage attacks. 1.0.18 May 19 Hello, this is another bug fix update. If you haven't yet, please rate and review the game. What's new? Changed: Reverted spell card borders for variants. Fixed: Completing a daily quest and extracting a chest sometimes does not reward daily chest. Fixed: Revive sticker monster that attacks shield can block game flow. 1.0.17 May 13 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Improved spell card border. Changed: Challenge run save load dialogue should not delete the current run if no is selected. Changed: Replenish to "Restore all revealed non-monster card values back to their highest previous value." Changed: Champion cards visible in menus. Fixed: Challenges can be loaded from quick load. Fixed: Tooltip tutorials can interfere when another one is active. Fixed: Equipped monster with revive sticker does not revive on kill when used as shield. Fixed: Tough sticker does not reduced damage for an equipped monster. Fixed: Spiked collar doesn't deal damage to Decayed-Sticker after taking enough damage to drop below needed amount. Fixed: Rerolling challenges should draw from a pool, so that each hero can be drawn after x amount of re-rolls. Fixed: Protected Mogor that attacks a equipped monster and kills player leads to crash. 1.0.16 May 12 Hello, this is another quick bug fix update. What's new? Fixed: Exception when viewing the Custom Monster cards. 1.0.15 May 7 Hello, this is another bug fix update! If you haven't yet, please rate and review the game. What's new? Added: Game progress UI in Ascension mode. Fixed: Standard Constructed mode quick play starts without Hero card and item. Fixed: Standard Constructed mode quick play does not show difficulty selection. Fixed: Drag preview for Imp with coin card and full column is not working. Fixed: Cursed sticker death warning does not work with Blacksmith-Hammer active. 1.0.14 May 6 Hello, this is another bug fix and gameplay improvements update! If you haven't yet, please rate and review the game. What's new? Added: Added play / edit button to constructed load outs. Changed: Display needed gold explicitly in delve result menu. Changed: Replenish to "Restore all revealed non-monster card values back to their original value." Fixed: Tooltips in constructed selection interferes with the selection buttons. Fixed: Protected sticker does not work on an equipped monster. 1.0.13 May 5 Hello, this is another bug fix update. If you haven't yet, please rate and review the game! What's new? Fixed: Blood Pact death warning calculation issue. Fixed: Slime Boss sticker does not work on regular monster cards. Fixed: Achievement check in Advanced and Expert not triggering. Fixed: Shop restore issue with deprecated data. Fixed: Fmod crash issue. 1.0.12 Apr 30 Hello! This is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Card and item templates for constructed mode. Added: Tooltips for constructed menus cards. Added: Current daily quest progress is shown in game. Fixed: When multiple daily quest complete, chests aren't displayed at the end of the game. Fixed: Completing last card of set does not update overview of that set. Fixed: Achievements that rely on successful game completion do not trigger in Delve mode. Fixed: Blood Pact death warning check not correctly calculated. Fixed: Cursed sticker does not work on spells or monster cards. 1.0.11 Apr 29
Card Crawl 2 version 1.0.34
Updated At: 2026-07-22
Changes: Version History Hello, this is a quick bug fix update! What's new? Fixed: Classic constructed unresponsive. 1.0.34 Jul 10 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new Fixed: Steal not working correctly. 1.0.33 Jul 9 Hello, this is another bug fix and gameplay improvements update! If you haven't yet please rate and review the game. What's new? Changed: Map and Blueprint now only create plain version of cards. Changed: Desperate Blessing to activate from 3 health. Changed: Improved Betrayal description. Fixed: Player items icons not displayed in highscores. Fixed: Thorns + Bottomless Bag exploitable. Fixed: Constructed menu hero cards not showing champions. Fixed: Baited monster attacks magpie with active cloak and game ends with win. Fixed: Brittle Curse can confuse Crossbow monster counter. Fixed: Card variants can be changed mid game via save / load. Fixed: Wrong Dealer on game resume. Fixed: Shapeshift with golden variant causes the character card to be placed incorrectly. Fixed: Steal can draw 0 value cards. Fixed: Variants blessing not giving variants to spells correctly. 1.0.32 Jul 7 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey fellow travelers display simplified. Changed: Tavern Blessing color coded in blue. Changed: Set progress replaced with variant progress when set is full in collection. Fixed: Crossbow targeting card that gets reshuffled after kill blocks game. Fixed: Journey save game state not correctly recognized as lost. Fixed: Journey fellow travelers load crash. Fixed: Journey result shows relative day not absolute. 1.0.31 Jun 29 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey prestige level increases journey level base difficulty. Fixed: Purge can target positive stickers. Fixed: Other players on Journey map not showing. Fixed: Some Ascension 7 damage calculations not correct. Fixed: Cloak can sort back dragged cards into full columns. Fixed: No loss challenges don't reward at least 250 gold. 1.0.30 Jun 25 Hello, this is another bug fix and improvements update! If you haven't yet, please rate and review the game! What's new? Added: Readability improvements. Fixed: Journey save state not correctly display. Fixed: Finale blessing heals not only on the last spell used. Fixed: Shop can show already unlocked content. Fixed: Items that reveal cards with sticker that trigger on reveal can crash the game. Fixed: Guarded bosses other than Mogor don't get moved back on auto attack. Fixed: Journey mode player icons don't display correctly. 1.0.29 Jun 22 Hello, this is our next big content update called "Journey". Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty. Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications. We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards. In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing. This update also includes several bug fixes and gameplay improvements. What's new? Added: Journey mode. Added: Tavern blessing / curses to library. Added: Journey day and steak highscores. Changed: Shop now refreshes 6:00 and 18:00 consistently. Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero." Changed: Sticker amount on expert 9 & 10 slightly reduced. Fixed: Beta modes visible in dailies after re-roll. Fixed: Beta stickers visible in library. Fixed: Momentum bugged. Fixed: Gold required text off screen. 1.0.28 Jun 19 Hello, this is another quick bug fix update! What's new? Fixed: Mark of death not resetting after use. Fixed: Inventory Icons have a wrong scale after animations. 1.0.27 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Lurker monster card reduced to 10. Fixed: Tooltip bug with monster stickers. Fixed: Complete all game modes achievement not triggering due to beta modes. Fixed: Wrong death warning with iron armor. Fixed: Elusive returns covered not hidden cards. Fixed: Dry Bones spawns double his Sharp Bone cards. Fixed: Death warning doesn’t take into account barkeeper boss dying due to gold gained. Fixed: Barrage stops with valid targets left. Fixed: Refined card interacts wrong with smoke bomb. Fixed: Brittle curse not working on some items. Fixed: False death warning with Shapeshift spell. Fixed: Health gained tracking wrong with some health gaining spells. Fixed: Games not ending on very specific circumstances. 1.0.26 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Refined cards can't target themself. Fixed: Daily quests not filtering beta game modes. Fixed: Champion hero cards not correctly displayed in Sabotage menu. Fixed: Tarnish cursed not activating swords/shields with Oil. 1.0.25 Jun 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new? Added: Dedicated Cloud Load menu. Fixed: Resonance not consuming action points sometimes. Fixed: Haste - boss not drawn early. Fixed: Usurped + torch reveal bugged. Fixed: Items that trigger on card reveal can also trigger on card hide. 1.0.24 Jun 5 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Highscores in Hero detail view. Changed: Polychrome Variant to "When this card is activated, increase the value of 3 revealed Item cards by 3." Changed: Golden Variant to "When this card is activated, gain 3 gold, then for each revealed coin or golden card repeat this and increase the amount gained by 1." Fixed: Double proc for equipped cards. Fixed: Refined cards shown in other modes inventory. Fixed: Usurped can duplicate the same item. Fixed: Adjusted shuffle back speeds for readability. Fixed: Polished does not increase values sometimes. Fixed: Variants Blessing overwriting other variants. Fixed: Brittle does not reset items. Fixed: Small slimes can still be 0 value. Fixed: Purged boss loses his sticker in repeated run throughs. Fixed: Ripple deals too much damage. 1.0.23 Jun 4 Hello, this is another bug fix and improvements update. What's new? Added: Finishing an ascension game returns you to the ascension menu. Changed: Spell variant tooltip description to include regular cards. Changed: Doubled the base animation speed for all animations that add cards to the deck. Fixed: New variant sticker not filtered in expert mode. Fixed: Overlapping localization. 1.0.22 Jun 1 Hello, this is a quick bug fix update for the tutorial issue! Cheers! 1.0.21 May 29 Hello, this is another bug fix and improvements update. What's new? Fixed: Unlocking champion cards does not update hero overview card image. Fixed: Card values increase from Steal don't save max value increase. Fixed: Several issues with the death warnings where item adjustments are not taken into account. Fixed: Holographic Buff destroys card to be buffed and produces a crash. Fixed: Using Split on 1 value cards no longer destroys them. 1.0.20 May 28 Hello, this is our first big content update called the *Champions Update*! You can now unlock champion hero cards for all heroes, if you master several game modes. In addition to that we added 10 new spell cards in 2 sets, adding more gameplay options and combos for you! If you haven't yet please rate and review the game! What's new? Added: 8 Champion Hero cards. Added: Two new 5-card spell sets. 1.0.19 May 21 Hello, this is another quick bug fix update. If you haven't yet please rate and review the game! What's new? Fixed: Player card image not correctly loaded in Tutorial. Fixed: Stomp wrong death warning. Fixed: Poison wrong death warning. Fixed: Hero card displaced after Shapeshift. Fixed: Barrage can hit with 0 damage attacks. 1.0.18 May 19 Hello, this is another bug fix update. If you haven't yet, please rate and review the game. What's new? Changed: Reverted spell card borders for variants. Fixed: Completing a daily quest and extracting a chest sometimes does not reward daily chest. Fixed: Revive sticker monster that attacks shield can block game flow. 1.0.17 May 13 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Improved spell card border. Changed: Challenge run save load dialogue should not delete the current run if no is selected. Changed: Replenish to "Restore all revealed non-monster card values back to their highest previous value." Changed: Champion cards visible in menus. Fixed: Challenges can be loaded from quick load. Fixed: Tooltip tutorials can interfere when another one is active. Fixed: Equipped monster with revive sticker does not revive on kill when used as shield. Fixed: Tough sticker does not reduced damage for an equipped monster. Fixed: Spiked collar doesn't deal damage to Decayed-Sticker after taking enough damage to drop below needed amount. Fixed: Rerolling challenges should draw from a pool, so that each hero can be drawn after x amount of re-rolls. Fixed: Protected Mogor that attacks a equipped monster and kills player leads to crash. 1.0.16 May 12 Hello, this is another quick bug fix update. What's new? Fixed: Exception when viewing the Custom Monster cards. 1.0.15 May 7 Hello, this is another bug fix update! If you haven't yet, please rate and review the game. What's new? Added: Game progress UI in Ascension mode. Fixed: Standard Constructed mode quick play starts without Hero card and item. Fixed: Standard Constructed mode quick play does not show difficulty selection. Fixed: Drag preview for Imp with coin card and full column is not working. Fixed: Cursed sticker death warning does not work with Blacksmith-Hammer active. 1.0.14 May 6 Hello, this is another bug fix and gameplay improvements update! If you haven't yet, please rate and review the game. What's new? Added: Added play / edit button to constructed load outs. Changed: Display needed gold explicitly in delve result menu. Changed: Replenish to "Restore all revealed non-monster card values back to their original value." Fixed: Tooltips in constructed selection interferes with the selection buttons. Fixed: Protected sticker does not work on an equipped monster. 1.0.13 May 5 Hello, this is another bug fix update. If you haven't yet, please rate and review the game! What's new? Fixed: Blood Pact death warning calculation issue. Fixed: Slime Boss sticker does not work on regular monster cards. Fixed: Achievement check in Advanced and Expert not triggering. Fixed: Shop restore issue with deprecated data. Fixed: Fmod crash issue. 1.0.12 Apr 30 Hello! This is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Card and item templates for constructed mode. Added: Tooltips for constructed menus cards. Added: Current daily quest progress is shown in game. Fixed: When multiple daily quest complete, chests aren't displayed at the end of the game. Fixed: Completing last card of set does not update overview of that set. Fixed: Achievements that rely on successful game completion do not trigger in Delve mode. Fixed: Blood Pact death warning check not correctly calculated. Fixed: Cursed sticker does not work on spells or monster cards. 1.0.11 Apr 29 Hello, this is another quick bug fix update! What's new? Fixed: Weekly Challenge menu does not open. 1.0.10 Apr 26
Card Crawl 2 version 1.0.31
Updated At: 2026-06-30
Changes: Version History Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey fellow travelers display simplified. Changed: Tavern Blessing color coded in blue. Changed: Set progress replaced with variant progress when set is full in collection. Fixed: Crossbow targeting card that gets reshuffled after kill blocks game. Fixed: Journey save game state not correctly recognized as lost. Fixed: Journey fellow travelers load crash. Fixed: Journey result shows relative day not absolute. 1.0.31 16h ago Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Journey prestige level increases journey level base difficulty. Fixed: Purge can target positive stickers. Fixed: Other players on Journey map not showing. Fixed: Some Ascension 7 damage calculations not correct. Fixed: Cloak can sort back dragged cards into full columns. Fixed: No loss challenges don't reward at least 250 gold. 1.0.30 5d ago Hello, this is another bug fix and improvements update! If you haven't yet, please rate and review the game! What's new? Added: Readability improvements. Fixed: Journey save state not correctly display. Fixed: Finale blessing heals not only on the last spell used. Fixed: Shop can show already unlocked content. Fixed: Items that reveal cards with sticker that trigger on reveal can crash the game. Fixed: Guarded bosses other than Mogor don't get moved back on auto attack. Fixed: Journey mode player icons don't display correctly. 1.0.29 Jun 22 Hello, this is our next big content update called "Journey". Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty. Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications. We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards. In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing. This update also includes several bug fixes and gameplay improvements. What's new? Added: Journey mode. Added: Tavern blessing / curses to library. Added: Journey day and steak highscores. Changed: Shop now refreshes 6:00 and 18:00 consistently. Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero." Changed: Sticker amount on expert 9 & 10 slightly reduced. Fixed: Beta modes visible in dailies after re-roll. Fixed: Beta stickers visible in library. Fixed: Momentum bugged. Fixed: Gold required text off screen. 1.0.28 Jun 19 Hello, this is another quick bug fix update! What's new? Fixed: Mark of death not resetting after use. Fixed: Inventory Icons have a wrong scale after animations. 1.0.27 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Lurker monster card reduced to 10. Fixed: Tooltip bug with monster stickers. Fixed: Complete all game modes achievement not triggering due to beta modes. Fixed: Wrong death warning with iron armor. Fixed: Elusive returns covered not hidden cards. Fixed: Dry Bones spawns double his Sharp Bone cards. Fixed: Death warning doesn’t take into account barkeeper boss dying due to gold gained. Fixed: Barrage stops with valid targets left. Fixed: Refined card interacts wrong with smoke bomb. Fixed: Brittle curse not working on some items. Fixed: False death warning with Shapeshift spell. Fixed: Health gained tracking wrong with some health gaining spells. Fixed: Games not ending on very specific circumstances. 1.0.26 Jun 16 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Changed: Refined cards can't target themself. Fixed: Daily quests not filtering beta game modes. Fixed: Champion hero cards not correctly displayed in Sabotage menu. Fixed: Tarnish cursed not activating swords/shields with Oil. 1.0.25 Jun 8 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game. What's new? Added: Dedicated Cloud Load menu. Fixed: Resonance not consuming action points sometimes. Fixed: Haste - boss not drawn early. Fixed: Usurped + torch reveal bugged. Fixed: Items that trigger on card reveal can also trigger on card hide. 1.0.24 Jun 5 Hello, this is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Highscores in Hero detail view. Changed: Polychrome Variant to "When this card is activated, increase the value of 3 revealed Item cards by 3." Changed: Golden Variant to "When this card is activated, gain 3 gold, then for each revealed coin or golden card repeat this and increase the amount gained by 1." Fixed: Double proc for equipped cards. Fixed: Refined cards shown in other modes inventory. Fixed: Usurped can duplicate the same item. Fixed: Adjusted shuffle back speeds for readability. Fixed: Polished does not increase values sometimes. Fixed: Variants Blessing overwriting other variants. Fixed: Brittle does not reset items. Fixed: Small slimes can still be 0 value. Fixed: Purged boss loses his sticker in repeated run throughs. Fixed: Ripple deals too much damage. 1.0.23 Jun 4 Hello, this is another bug fix and improvements update. What's new? Added: Finishing an ascension game returns you to the ascension menu. Changed: Spell variant tooltip description to include regular cards. Changed: Doubled the base animation speed for all animations that add cards to the deck. Fixed: New variant sticker not filtered in expert mode. Fixed: Overlapping localization. 1.0.22 Jun 1 Hello, this is a quick bug fix update for the tutorial issue! Cheers! 1.0.21 May 29 Hello, this is another bug fix and improvements update. What's new? Fixed: Unlocking champion cards does not update hero overview card image. Fixed: Card values increase from Steal don't save max value increase. Fixed: Several issues with the death warnings where item adjustments are not taken into account. Fixed: Holographic Buff destroys card to be buffed and produces a crash. Fixed: Using Split on 1 value cards no longer destroys them. 1.0.20 May 28 Hello, this is our first big content update called the *Champions Update*! You can now unlock champion hero cards for all heroes, if you master several game modes. In addition to that we added 10 new spell cards in 2 sets, adding more gameplay options and combos for you! If you haven't yet please rate and review the game! What's new? Added: 8 Champion Hero cards. Added: Two new 5-card spell sets. 1.0.19 May 21 Hello, this is another quick bug fix update. If you haven't yet please rate and review the game! What's new? Fixed: Player card image not correctly loaded in Tutorial. Fixed: Stomp wrong death warning. Fixed: Poison wrong death warning. Fixed: Hero card displaced after Shapeshift. Fixed: Barrage can hit with 0 damage attacks. 1.0.18 May 19 Hello, this is another bug fix update. If you haven't yet, please rate and review the game. What's new? Changed: Reverted spell card borders for variants. Fixed: Completing a daily quest and extracting a chest sometimes does not reward daily chest. Fixed: Revive sticker monster that attacks shield can block game flow. 1.0.17 May 13 Hello, this is another bug fix and improvements update. If you haven't yet please rate and review the game! What's new? Added: Improved spell card border. Changed: Challenge run save load dialogue should not delete the current run if no is selected. Changed: Replenish to "Restore all revealed non-monster card values back to their highest previous value." Changed: Champion cards visible in menus. Fixed: Challenges can be loaded from quick load. Fixed: Tooltip tutorials can interfere when another one is active. Fixed: Equipped monster with revive sticker does not revive on kill when used as shield. Fixed: Tough sticker does not reduced damage for an equipped monster. Fixed: Spiked collar doesn't deal damage to Decayed-Sticker after taking enough damage to drop below needed amount. Fixed: Rerolling challenges should draw from a pool, so that each hero can be drawn after x amount of re-rolls. Fixed: Protected Mogor that attacks a equipped monster and kills player leads to crash. 1.0.16 May 12 Hello, this is another quick bug fix update. What's new? Fixed: Exception when viewing the Custom Monster cards. 1.0.15 May 7 Hello, this is another bug fix update! If you haven't yet, please rate and review the game. What's new? Added: Game progress UI in Ascension mode. Fixed: Standard Constructed mode quick play starts without Hero card and item. Fixed: Standard Constructed mode quick play does not show difficulty selection. Fixed: Drag preview for Imp with coin card and full column is not working. Fixed: Cursed sticker death warning does not work with Blacksmith-Hammer active. 1.0.14 May 6 Hello, this is another bug fix and gameplay improvements update! If you haven't yet, please rate and review the game. What's new? Added: Added play / edit button to constructed load outs. Changed: Display needed gold explicitly in delve result menu. Changed: Replenish to "Restore all revealed non-monster card values back to their original value." Fixed: Tooltips in constructed selection interferes with the selection buttons. Fixed: Protected sticker does not work on an equipped monster. 1.0.13 May 5 Hello, this is another bug fix update. If you haven't yet, please rate and review the game! What's new? Fixed: Blood Pact death warning calculation issue. Fixed: Slime Boss sticker does not work on regular monster cards. Fixed: Achievement check in Advanced and Expert not triggering. Fixed: Shop restore issue with deprecated data. Fixed: Fmod crash issue. 1.0.12 Apr 30 Hello! This is another bug fix and improvements update. If you haven't yet, please rate and review the game! What's new? Added: Card and item templates for constructed mode. Added: Tooltips for constructed menus cards. Added: Current daily quest progress is shown in game. Fixed: When multiple daily quest complete, chests aren't displayed at the end of the game. Fixed: Completing last card of set does not update overview of that set. Fixed: Achievements that rely on successful game completion do not trigger in Delve mode. Fixed: Blood Pact death warning check not correctly calculated. Fixed: Cursed sticker does not work on spells or monster cards. 1.0.11 Apr 29 Hello, this is another quick bug fix update! What's new? Fixed: Weekly Challenge menu does not open. 1.0.10 Apr 26 Hello, this is another small bug fix update and we've added another monster set. If you haven't please rate and review the game! What's new? Added: new Monster set. Changed: Shop-Box mouth open animation delayed. Fixed: Game gets stuck after chest opened from backpack. 1.0.9 Apr 24 Hello, this is another quick bugfix update! What's New? Fixed: Cloak removes monster that is attacking. Fixed: Shape Shift crashes game. Fixed: After certain Spell card actions, cards would not draw with 0 action points. Fixed: Bait achievement not working. Fixed: Weekly Menu crashes when the player has not started any game prior. 1.0.8 Apr 23 Hello, this is another bug fix update. We've also added a tiny bit of new content and are working on the first bigger content update right now. If you haven't yet, please rate and review the game! What's new? Added: New custom Monster set. Added: Classic Mode Knight hero card changes appearance based on health. Fixed: Weekly result menu after game displays all highscores instead of top 100. Fixed: Various smaller issues. 1.0.7 Apr 22


Related Apps

Here you can find apps that are similar with Card Crawl 2.



Disclaimer

Official App Store Link


We do not host Card Crawl 2 on our servers. We did not scan it for viruses, adware, spyware or other type of malware. This app is hosted by Apple and passed their terms and conditions to be listed there. We recommend caution when installing it.

The App Store link for Card Crawl 2 is provided to you by apps112.com without any warranties, representations or guarantees of any kind, so access it at your own risk.

If you have questions regarding this particular app contact the publisher directly. For questions about the functionalities of apps112.com contact us.

BarCode2D-PNG


Click stars to rate this APP!

Users Rating:  
  0.0/5     0
Downloads: 0
Updated At: 2026-10-07 16:30:33
Publisher: Arnold Rauers
Operating System: IOS
License Type: Free